Hello, Arjo

I assigned a colored bumpy material to a rectangle.
Locally I want another color without bumps.
Changing the color using a scope mask is no problem.
To get rid of the bumps I tried to insert a geometry shader with a constant
bump height in the second color material.
But then all the bumps disappear.

For your information: I discovered the reason to the problem. Common properties shader defined values are common only to its parent material. The scope it defined did not affect surface geometry shader in another material.

This is not an actual bug, just the way the system works now. I'm not sure it this should be changed. I'll consider it.


Best regards,

Vesa

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