Hi studio..and all..
I hope you dont mind I jump in here..=)
One situation, as also is described in the RS docs..
If you Bind Each Letter of a Logo, to its own Carriage Constructor Object...
and then you can Multiselect all these Carriage objects, and apply for
example the Bend Tool to them..
Then each letter of the logo, will only Translate and Rotate, so the logo
forms a bent shape, but the letters themselves dont change their shape (dont
stretch or scale..), which they would have if you had applied the Bend Tool
to the letters or whole logo directly..!
They can also stretch and scale, this is controlled by what attributes are
in the Chor that is in the Chor Win, for each of the actual Letters..!
The Carriage Tool, adds this Chor, with only the 'Tranlate' and 'Rotate
Quaternion' as default..
They also can be used for some neat animation stuff..
here is one.. (I cant describe it in detail right now.. hopefully I will do
a tut on some of my findings..)
1. Create your object.. for example a Cylinder.. (Not always needed, but
sometimes useful, with it selected, use the 'Normalize/Rotate', its in the
Misc Tools part of the Select Win )
2. Drop it into a level.. (d Key)
(As always, I use levels, then you can easy just drop new stuff into it..,
since nothing is worse than finding out that things works like a charm, and
then realize that you would want to add something, but you have used an
object, especially object that you cant drop other objects into.. =)
3. Select the CylinderLevel and start the Carriage Tool (its in the
Constructors Tab)
4. 1st click near the Objects Pivot (not needed but often wanted), and 2nd
just abit to right of it..( I use grids, or you could use Shift Key)
(This creates a 3d coord system, with which you can control that level with
objects in it)
5. Select the Carriage object and duplicate it (Ctrl+d keys)
6. Multiselect the CylinderLevel and the duplicated Carriage Object.. and in
the 'Controlbar' press the 'Bind' Tool
(Now the Level with the sphere is bound to both these Carriage Objects.. and
will be translated and rotated by them both..)
7. Select the Duplicate Carriage... and translate and maybe also rotate it
to another place in the View Win..(the CylinderLevel will follow it, and
rotate accordingly.)
(Since its bound to both of them, and both of them has their Construct ON,
they can influence the CylinderLevel, so if you now move the original
Carriage the CylinderLevel will move with it, but as you see, the Duplicate
Carriage still has influence, so it kind of double the effect..=)
When you have moved both of the Carriage“s, the CylinderLevel seems to float
somewhere not where any of the Carriages are..
You can Turn ON and OFF the 'Construct' for them and see the jump to each
Carriage.=)
8. Select the Level with the Cylinder and open the 'Chor' window..
9. Right click in the Left part of the window, and select 'Open all', which
should reveal the two Chors that controls the binding to the Carriage
Objects..
10. Click the 'Weight' Tab and then drag down the sliders to 0 (both
sliders..)
(a neat thing here, a fast way to drag them, dont aim for the knob of the
slider, but to the side of it that you want to move it towards, in this case
to the left of it, then keep the mousebutton pressed and move the
mousepointer so it follows the sliderline..and you will see that the knob
will just slide fast to the left and pass the mousepointer as if it was a
race..=)
11. In the left part of the window, select one of the Chors, and then right
click in that part and choose 'New/Keyframer'
12. Select and delete the two attributes in that new Chor, the 'Translate'
and 'Rotate Quaternion', since we dont need them..
13. Be on Start Frame, then Anim Record ON, and drag the 1st Carriage weight
slider to 1
(Notice how the CylinderLevel now moves in the View Win, toward and aligns
perfectly with the 1 st Carriage object !)
14. Go to End Frame, then drag the 1st carriage weight slider to 0 and the
2nd slider to 1
(Now it aligns perfectly with the 2nd carriage.. )
15. Record OFF.. and play it..
(CylinderLevel moves and rotates from the first carriage position/rotation,
to the 2nd...!)
Now you have a NON destructive extra layer of animation..
Change how they behave, for example by, adding points to the Weight Curves..
and so on..
For instance..
Set anim to Loop, and then while playing, you can repositition or rotate any
of the Carriages and you will see the result directly..
Dont use over 90 deg rotation differenct between two carriage in
animations.. since RS will interpolate the closest way...
This simple example.. uses only 2.. but you can setup as many as you like..
=)
and the Carriages can be animated themselves, or bound to skeletons or
dropped in side other moving levels..
If you want to duplicate a Carriage is displace from its original place or
seems offset from the Object you want to bind to it, then set the other
Carriage“s Construct to OFF and the one that you want to copy, to ON, then
the Object will align to it, then just copy that Carriage, and after that
Multiselect the Object and the New copy Carriage and use Bind Tool.. !
There are some pitfalls..
More will come when I get some sleep..=)
Hope I havent made any big misses in this ... =)
and that you can get started on using Carriages.. if you want..!
I have already found new ways of applying them into prjs... ! and its fun
If more questions popup.. just ask..
Hope this will help in a small way..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
----- Original Message -----
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 06, 2006 4:09 AM
Subject: Re: Carriages can actually be very useful... =) Re: Is there Anyone
that... forgotten to say
Less voodoo.
Simply click on reset.
(voodoo is not working on copies ;-)
Matthias
Hi Matthias :
Trying to follow along . What is the intended purpose
of the Carriage tool ? I have never seen one used before
an actually never even heard of it before .
Thanks .
studio
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