Hi..Chuck..

You are welcome..
I am happy it worked out well. !

I will later take a look at the prj.. it will be intresting..

I tested the link but couldnt load it.. hmm will try later..

Good luck and have fun with your testing !

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Hi Stefan,
Your suggestions are working very well.  If the distribution of magnets is
unbalanced, the wheel will eventually wobble. I've also made the outer mags
very massive to keep them stationary and I've also made them both cause +
affected.  There are so many things to try now that the wobble problem is
solved. Note, the rotation of the wheel when the stator magnets are
stationary = perpetual motion :-)  The attached is a modified version of
your suggestions.

This has been inspired by the Perendev Permanent Magnet Motor which is a
more complete development of this geometry which produces perpetual
electrical power.  Electrical engineers eat your hearts out .... and check
out WO 2006/045333 at the EPO and check out the videos of a working model
and some failed attempts at replication:
http://www.americanantigravity.com/articles/360/1/Perendev-and-Bedini-Motors-for-Broadband/Page1.html
http://pesn.com/2006/03/22/9600252_Perendev_electromagnetic_motor/
http://peswiki.com/index.php/Directory:Perendev_Power_Developments_Pty_%28Ltd%29

If there are any Realers in Munich Germany, you may call Mike Brady and make
an appointment for a demonstration.

I'm sure the Real simulation doesn't prove anything in this controversial
science but it is interesting to play with the geometry and see what happens
with various setups.

Many thanks to you Stefan for your help on this.
Cheers, Chuck Henry



----- Original Message ----- From: "Beg-inner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, December 09, 2006 12:40 PM
Subject: Re: Wheel Constraint


Hi Chuck...

Here is a modified prj of that Compass prj..
I just added it here...it has some not needed stuff.. sorry for that.. I
just had some fun with it..
The prj is set for 1-350 frames.. so I guess its best you set this
first..before load the prj.!

But the important thing which it has..is no wobbling =)
Since and here it comes..
In the 'Chor' Window,  Delete the 'Translation' Attrribute of the
Simulation
Chor for the simulated Object in question..(the Wheel in your case)
Then the simulation only can have effect on the rotation(spin) =) and cant
move.. and that is what I think what you were after.. or ?

A couple of things about the Simulations in RS...
As has been mention many times before.. using Motion Blur, increases the
accuracty a lot and many times that solves things...

Another thing that is sometimes important, is to NOT having something
Selected !In the 'Select' Window, especially not some critical objects.. !
Or you sometimes you might have to have Root selected..
These select issues.. I bet this are some bugs.. random ones.. since I
cant
see why it really should change or unstabllize the sims ...=)

Hope this helps out...

If something is unclear, just ask..!

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
----- Original Message ----- From: "Charles R. Henry" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, December 09, 2006 3:41 PM
Subject: Wheel Constraint


Hi Listers,
I've been trying to find a way to make a wheel (disc) rotate with magnets
attached to it by moving other magnets around the disc.  The compass
anchor is not very steady even with the accuracy of the collision
detection  on the anchor and the ring turned up to 20.  The needle just
passes through the anchor.

I've also tried the orientation constraint script which is close but I
need a free-wheeling constraint object (disc).  In the orientation
constraint script, the constraint object follows the rotation of the
target objects.  I don't mind the target objects being there to hold the
axis in place but I need the disc to turn around the axis by the changing
field created by the surrounding magnets movement.

There must be a JS constraint script that I can attach to a disc that
will
do the same as the anchor in the compass example.

Any help will be greatly appreciated.
Chuck Henry



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