Hi Chuck,

type in this in the compass-needles Javascript-window:


//--Script begin

//-- Get the actual Rotation
rota = Self.GetTotalRotate();

//-- Set x and y rotation to zero and z to actual rotation
Self.SetTotalRotate(new r3Vect(0, 0, rota.z));

//--Script end

Matthias

----- Original Message ----- 
From: "Charles R. Henry" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, December 10, 2006 12:13 AM
Subject: Re: Wheel Constraint


> Hi Stefan,
> Your suggestions are working very well.  If the distribution of magnets is 
> unbalanced, the wheel will eventually wobble.  I've also made the outer mags 
> very massive to keep them stationary and I've also made them both cause + 
> affected.  There are so many things to try now that the wobble problem is 
> solved. Note, the rotation of the wheel when the stator magnets are 
> stationary = perpetual motion :-)  The attached is a modified version of 
> your suggestions.
> 
> This has been inspired by the Perendev Permanent Magnet Motor which is a 
> more complete development of this geometry which produces perpetual 
> electrical power.  Electrical engineers eat your hearts out .... and check 
> out WO 2006/045333 at the EPO and check out the videos of a working model 
> and some failed attempts at replication:
> http://www.americanantigravity.com/articles/360/1/Perendev-and-Bedini-Motors-for-Broadband/Page1.html
> http://pesn.com/2006/03/22/9600252_Perendev_electromagnetic_motor/
> http://peswiki.com/index.php/Directory:Perendev_Power_Developments_Pty_%28Ltd%29
> 
> If there are any Realers in Munich Germany, you may call Mike Brady and make 
> an appointment for a demonstration.
> 
> I'm sure the Real simulation doesn't prove anything in this controversial 
> science but it is interesting to play with the geometry and see what happens 
> with various setups.
> 
> Many thanks to you Stefan for your help on this.
> Cheers, Chuck Henry
> 
> 
> 
> ----- Original Message ----- 
> From: "Beg-inner" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, December 09, 2006 12:40 PM
> Subject: Re: Wheel Constraint
> 
> 
> > Hi Chuck...
> >
> > Here is a modified prj of that Compass prj..
> > I just added it here...it has some not needed stuff.. sorry for that.. I
> > just had some fun with it..
> > The prj is set for 1-350 frames.. so I guess its best you set this
> > first..before load the prj.!
> >
> > But the important thing which it has..is no wobbling =)
> > Since and here it comes..
> > In the 'Chor' Window,  Delete the 'Translation' Attrribute of the 
> > Simulation
> > Chor for the simulated Object in question..(the Wheel in your case)
> > Then the simulation only can have effect on the rotation(spin) =) and cant
> > move.. and that is what I think what you were after.. or ?
> >
> > A couple of things about the Simulations in RS...
> > As has been mention many times before.. using Motion Blur, increases the
> > accuracty a lot and many times that solves things...
> >
> > Another thing that is sometimes important, is to NOT having something
> > Selected !In the 'Select' Window, especially not some critical objects.. !
> > Or you sometimes you might have to have Root selected..
> > These select issues.. I bet this are some bugs.. random ones.. since I 
> > cant
> > see why it really should change or unstabllize the sims ...=)
> >
> > Hope this helps out...
> >
> > If something is unclear, just ask..!
> >
> > Take Care
> > Best Regards
> > Stefan Gustafsson ( Beg-inner )
> > A Proud Owner and User of Real3D and Realsoft3D..
> > ----- Original Message ----- 
> > From: "Charles R. Henry" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Saturday, December 09, 2006 3:41 PM
> > Subject: Wheel Constraint
> >
> >
> >> Hi Listers,
> >> I've been trying to find a way to make a wheel (disc) rotate with magnets
> >> attached to it by moving other magnets around the disc.  The compass
> >> anchor is not very steady even with the accuracy of the collision
> >> detection  on the anchor and the ring turned up to 20.  The needle just
> >> passes through the anchor.
> >>
> >> I've also tried the orientation constraint script which is close but I
> >> need a free-wheeling constraint object (disc).  In the orientation
> >> constraint script, the constraint object follows the rotation of the
> >> target objects.  I don't mind the target objects being there to hold the
> >> axis in place but I need the disc to turn around the axis by the changing
> >> field created by the surrounding magnets movement.
> >>
> >> There must be a JS constraint script that I can attach to a disc that 
> >> will
> >> do the same as the anchor in the compass example.
> >>
> >> Any help will be greatly appreciated.
> >> Chuck Henry
> >>
> >>
> >>
> >> -- 
> >> No virus found in this incoming message.
> >> Checked by AVG Free Edition.
> >> Version: 7.5.430 / Virus Database: 268.15.15/579 - Release Date: 
> >> 12/7/2006
> >> 1:31 PM
> >>
> >>
> > 
> 

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