Hi Arjo..

That is lookin really cool..!
Thx for sharing..

btw.. how was the rendertime for this?

Your way with separate shading on V respectivly U, an/or maybe it would be nice if one could specify two or more different render types at same time, so that you could set that Visible render could be either Raytrace/Scanline/Postfx and same for forexample the part that is responsible for the shadow creation phase (and similar phases..).

So setup like this..
Visible hair phase --> Scanline
Shadow Creation Phase --> Raytrace
This with same hair mesh (curves) Not duplicates..

I dunno if my idea, is even possible.. =)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Hi,

Never give up too soon ;)
I found a possibility to create a noisefree hair animation.
Instead of raytraced hair I used scanline rendering for the nurbs.
The reaction on lightsources is somewhat different but lighting could be
adjusted of course.
I guess the main reason is that scanline hair doesn't render a rounding but
shows a flat shaded line.
In order to get raytraced hair with shadow it would be nice if it was
possible to render such flat shaded hair.
Would it be possible to have normal shading in V direction (for color
purposes) and a flat shading in U direction to get such flat hairs?
Of course one could use a duplicate with camera invisible, but with many
hairs that's not the nicest solution.

www.xs4all.nl/~joly/temp/hairtest6.avi

Arjo.

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