Hi Arjo..

Oki.. well hopefully rendertimes will be acceptable for anims..=)...

Yep.. lets hope some good implementation will be in V6..!

I am looking forward to do some animated hair/fur covered characters later on.. !

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Hi Stefan,



btw.. how was the rendertime for this?

I cannot really tell, as I didn't change anything but the rendertype of the
nurbs, I guess I could have lowered the rendertime AA in this case. And
beside that I ran the process in the background on only one thread of my
main computer.


Your way with separate shading on V respectivly U, an/or maybe it
would be
nice if one could specify two or more different render types at
same time,
so that you could set that Visible render could be either
Raytrace/Scanline/Postfx and same for forexample the part that is
responsible for the shadow creation phase (and similar phases..).

So setup like this..
Visible hair phase --> Scanline
Shadow Creation Phase --> Raytrace
This with same hair mesh (curves) Not duplicates..



Yes that would even better.

Arjo.

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