Hi Arjo..
Oki.. well hopefully rendertimes will be acceptable for anims..=)...
Yep.. lets hope some good implementation will be in V6..!
I am looking forward to do some animated hair/fur covered characters later
on.. !
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi Stefan,
btw.. how was the rendertime for this?
I cannot really tell, as I didn't change anything but the rendertype of
the
nurbs, I guess I could have lowered the rendertime AA in this case. And
beside that I ran the process in the background on only one thread of my
main computer.
Your way with separate shading on V respectivly U, an/or maybe it
would be
nice if one could specify two or more different render types at
same time,
so that you could set that Visible render could be either
Raytrace/Scanline/Postfx and same for forexample the part that is
responsible for the shadow creation phase (and similar phases..).
So setup like this..
Visible hair phase --> Scanline
Shadow Creation Phase --> Raytrace
This with same hair mesh (curves) Not duplicates..
Yes that would even better.
Arjo.