Hi Arjo : These hairs seem to be more realistic than the C4D ones to me . I like the way the odd hair falls out of place .
studio > Hi, > > Never give up too soon ;) > I found a possibility to create a noisefree hair animation. > Instead of raytraced hair I used scanline rendering for the nurbs. > The reaction on lightsources is somewhat different but lighting could be > adjusted of course. > I guess the main reason is that scanline hair doesn't render a rounding but > shows a flat shaded line. > In order to get raytraced hair with shadow it would be nice if it was > possible to render such flat shaded hair. > Would it be possible to have normal shading in V direction (for color > purposes) and a flat shading in U direction to get such flat hairs? > Of course one could use a duplicate with camera invisible, but with many > hairs that's not the nicest solution. > > www.xs4all.nl/~joly/temp/hairtest6.avi > > Arjo. > > > > -- > Internal Virus Database is out-of-date. > Checked by AVG Free Edition. > Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006 > >
