Hi Stefan,
> > btw.. how was the rendertime for this? I cannot really tell, as I didn't change anything but the rendertype of the nurbs, I guess I could have lowered the rendertime AA in this case. And beside that I ran the process in the background on only one thread of my main computer. > > Your way with separate shading on V respectivly U, an/or maybe it > would be > nice if one could specify two or more different render types at > same time, > so that you could set that Visible render could be either > Raytrace/Scanline/Postfx and same for forexample the part that is > responsible for the shadow creation phase (and similar phases..). > > So setup like this.. > Visible hair phase --> Scanline > Shadow Creation Phase --> Raytrace > This with same hair mesh (curves) Not duplicates.. > > Yes that would even better. Arjo.
