Hi Stefan,

>
> btw.. how was the rendertime for this?

I cannot really tell, as I didn't change anything but the rendertype of the
nurbs, I guess I could have lowered the rendertime AA in this case. And
beside that I ran the process in the background on only one thread of my
main computer.

>
> Your way with separate shading on V respectivly U, an/or maybe it
> would be
> nice if one could specify two or more different render types at
> same time,
> so that you could set that Visible render could be either
> Raytrace/Scanline/Postfx and same for forexample the part that is
> responsible for the shadow creation phase (and similar phases..).
>
> So setup like this..
> Visible hair phase --> Scanline
> Shadow Creation Phase --> Raytrace
> This with same hair mesh (curves) Not duplicates..
>
>

Yes that would even better.

Arjo.

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