You can export your object from RS as Polygonal SDS via OBJ-Format
smooth it in Z-Brush and then paint the bump map.
This bump-map can then be used as a displacement map in RS.

Matthias


  ----- Original Message ----- 
  From: Arjo Rozendaal 
  To: [email protected] 
  Sent: Wednesday, February 14, 2007 4:35 PM
  Subject: RE: MidnightParty


  Hi Andre

  That's looking very good. Does it mean that Zbrush exports a very high poly 
model? 
  If so how dense is the mesh? Could you show the wireframe?
  Or did you use displacement mapping too?

  Arjo.
    -----Original Message-----
    From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andre 
Vandergoten
    Sent: woensdag 14 februari 2007 16:24
    To: [email protected]
    Subject: MidnightParty


    Hi,
    I build the faces with ZBrush , import as OBJ file
    in RS3D and finish the work here.
    Best
    Andre

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