Hi Matthias,
I had this already in my backbrain , you confirm.
Both programs are best in cooperation.
thanks for the type.
Andre
----- Original Message -----
From: Matthias Kappenberg
To: [email protected]
Sent: Wednesday, February 14, 2007 8:18 PM
Subject: Re: MidnightParty
You can export your object from RS as Polygonal SDS via OBJ-Format
smooth it in Z-Brush and then paint the bump map.
This bump-map can then be used as a displacement map in RS.
Matthias
----- Original Message -----
From: Arjo Rozendaal
To: [email protected]
Sent: Wednesday, February 14, 2007 4:35 PM
Subject: RE: MidnightParty
Hi Andre
That's looking very good. Does it mean that Zbrush exports a very high poly
model?
If so how dense is the mesh? Could you show the wireframe?
Or did you use displacement mapping too?
Arjo.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andre
Vandergoten
Sent: woensdag 14 februari 2007 16:24
To: [email protected]
Subject: MidnightParty
Hi,
I build the faces with ZBrush , import as OBJ file
in RS3D and finish the work here.
Best
Andre
__________ NOD32 2062 (20070215) Information __________
This message was checked by NOD32 antivirus system.
http://www.eset.com