Hey Andre, nice work. Not sure about the environment, but the heads look great.
I'd be very interested to see learn how you got the textures out of zBrush. I know it's possible, but if I try, the UVs never seem to survive.. Daniel On 2/14/07, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
You can export your object from RS as Polygonal SDS via OBJ-Format smooth it in Z-Brush and then paint the bump map. This bump-map can then be used as a displacement map in RS. Matthias ----- Original Message ----- From: Arjo Rozendaal To: [email protected] Sent: Wednesday, February 14, 2007 4:35 PM Subject: RE: MidnightParty Hi Andre That's looking very good. Does it mean that Zbrush exports a very high poly model? If so how dense is the mesh? Could you show the wireframe? Or did you use displacement mapping too? Arjo. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andre Vandergoten Sent: woensdag 14 februari 2007 16:24 To: [email protected] Subject: MidnightParty Hi, I build the faces with ZBrush , import as OBJ file in RS3D and finish the work here. Best Andre
