Hi Daniel,
Before to use RS3D , i extract the file (OBJ file) with Poseray
to render in Povray.
RS3D is best to move the object in space ( in Povray
must be done changing translate vectors.)
The idea of Matthias is excellent i'll try it out , that way
colors and textures are present.
However RS3D import the OBJ file in broken parts.
- Groups......
To move the object all parts must be selected.
On the other hand some parts can be duplicated good
for some effects.
Andre
----- Original Message -----
From: "Daniel Richter" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 14, 2007 9:18 PM
Subject: Re: MidnightParty
Hey Andre,
nice work. Not sure about the environment, but the heads look great.
I'd be very interested to see learn how you got the textures out of
zBrush.
I know it's possible, but if I try, the UVs never seem to survive..
Daniel
On 2/14/07, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
You can export your object from RS as Polygonal SDS via OBJ-Format
smooth it in Z-Brush and then paint the bump map.
This bump-map can then be used as a displacement map in RS.
Matthias
----- Original Message -----
From: Arjo Rozendaal
To: [email protected]
Sent: Wednesday, February 14, 2007 4:35 PM
Subject: RE: MidnightParty
Hi Andre
That's looking very good. Does it mean that Zbrush exports a very high
poly
model?
If so how dense is the mesh? Could you show the wireframe?
Or did you use displacement mapping too?
Arjo.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andre Vandergoten
Sent: woensdag 14 februari 2007 16:24
To: [email protected]
Subject: MidnightParty
Hi,
I build the faces with ZBrush , import as OBJ file
in RS3D and finish the work here.
Best
Andre