Yes I prefer this type of fog too instead of the post one.
>From your answer I understand you use a sphere object for the fog?
I use the atmosphere object (in the lights tab, the most right object).
That one doesn't have a size.
  -----Original Message-----
  From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Mark Heuymans
  Sent: dinsdag 6 maart 2007 23:05
  To: [email protected]
  Subject: Re: tip about fog, skydome and DOF



  Great tip Arjo! Until now, I finetuned the fog and skydome size but this
offers much more control.
  On my first attempt nothing happened because the skydome was outside the
fog object, so beware of that.

  Thanks!
  Mark H


  PS volumetric fog without volume shadows is fast, I prefer that to post
effect fog because reflections etc are correct.


    To get this done, add the following line in the properties shader of
your sky material, stuck on the sphere representing the skydome:
    Distance=Constant(0)

    This will make the camera think that the skydome is close to the camera
so it will not get washed out by the fog.

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