As I don't use the View Properties very often I ask myself: "Why
studio often needs this window?" How looks your workflow that you
often need this window? Which properties do you change often?

Hi Marc :
 Well , the important part is that I do , and this new Tab
will help me a lot .

That's a main advantage of RS3D in my opionion. I don't use this new
window! It should not be a part of the default environment IMO.

 OK , fine , but it's not all about you , or about me , but it
_IS_ all about the new user & the newcomer to the community , or
the person who has heard about RS and decides to download the Demo .

 For those people , information _Must_ be easily obtainable . For
those people the default interface must be tailored to suit them ,
not you or I or other seasoned users . Putting the view properties
control right up front where they can see it , is a no-brainer .

But RS3D allows every user to create his own environment to
meet his special workflow.

 Yes , one of the most pleasurable wastes of time come with
trying to figure out how to customize your interface . This
is perhaps one of the best examples of Chinese Puzzle play-
ing that RS has to offer .

By this I mean , so much potential , so little information !

It is very seductive ... "you can customize the interface
any way you want !" ... but how ? Where are the RS tutorials
to show how a new user can easily do so ? One page in the
Manual and a couple user contributions .

 Obviously , RS absolutely depends on the user community to
chip in and help make this software more accessible , via
tutorials and plugins and scripts and shaders etc etc etc .

By reporting bugs the beta testers missed , by suggesting
new features for future versions , or by simply using the
software and then sharing your renderings and animations .

 That was always a well known fact . Recently , the comm-
unity has gone slack , I'm afraid (my opinion) . List ...
dead . Forum ... dead-er  .

 Ask a lister for an example render and the answer is always
the same "OK , I'll try and get some together for posting " .
Don't hold your breath ... ... ... you'll turn blue . Or the
ever "Ok , I'll try to write a tutorial ... someday " .

 Contributions like your recent ones are critically re-
quired , although it appears you don't think so .

good luck

studio















  When I think about all the wasted mouse movements these many past
years I could cry . This should obviously be a part of the RS de-
fault startup environment (in my opinion) .

That's a main advantage of RS3D in my opionion. I don't use this new
window! It should not be a part of the default environment IMO. But
RS3D allows every user to create his own environment to meet his
special workflow.

ps.: Sorry for the delay. But I thought, this could be also a good
playground to play around with this screencapture tool CamStudio. Found on
the RS-Wiki. You'll find the film under the following URL (Flash
required):
http://realsoft3d.turboland.de/AddingTabViewToTheContainerView.swf.html

   Marc , this is superb ! I can't even begin to suggest what an incred-
ible way to convey information (like your above mini-tutorial) this is .
Imagine a directory in Realsoft with dozens of these .swf examples ? I'll
have to check out CamStudio myself .

CamStudio is a nice piece of software. Pay attention to the default
configuration. It's not practical. It will capture 200 frames per
second! In my film, I reduced it to 20 frames per second. I also
reduced the size of the window of RS3D. If the user watches the film
in his web browser, the web browser elements will be also on the
screen. Also the player control like stop and play need space. I am
thinking to the normal user. The normal user would have a screen size
of 1024 by 768 pixels. So I simply opened my web browser and resized
the window of RS3D to a nice size so there's also space for the player
controls. Then I moved the window to the upper left and saved the
environment as "MiniDefault". So, everytime I want to capture a film,
I simply switch to this environment and the window will have the
correct size for the audience.

Another advice would be to switch off all unnecessary windows, like
the animation timeline. I've seen many tutorial films, even from the
development companies, where you see an animation timeline, even when
it is never used. I ask: "Why"? It eats screen space.

I use CamStudio mainly for myself. One thing was the following idea:
When I watched video tutorials, I shouted like a football fan watching
a football game on TV: "Go go go, pass! He's free! Oh, you fool! Go
back to your mama". You know what I mean? I've simply thought, what I
would say about my own working? So I captured some modelling work on
my own. I was surprised by the ways my mouse pointer use. :-) It's a
good way I think to fine tune your workflow. To eliminate time eating
errors.

Tutorial videos as part of the documentation: Many other companies
provide tutorial videos as part of their documentation. But IMO you
need background information to understand what they are showing you.
So this films are only an additional information source. They are also
a good thing to show the interested customer how the software works.
Look for example at http://www.rhino3d.com/4/newfeatures.htm. But I
think, they should be the main part. The main part should be the
background, especially for RS3D.

If you want to create some tutorials, why not simply capture it?
Everyone has webspace available without advertisement. Use it. Place
your source on it!

The think where you have think of is, that RS3D is a professional
application. Look at the price and how it works.

Have I something forgotten?



Best wishes,
Marc Michael

Thanks again for your brilliant efforts . I would have to say that
this would indeed make you the 'Realsoft3D Man of the Month' !

cheers

studio

--
Best wishes,
Marc Michael



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