Hey Garry,

thanks for the reassurance that one day I may take my first steps ;)
I'm a patient man.

but dude, with all respect, I think you misread Matthias' mail.
There's a comma in there, so he's saying:
"even if you don't like it Garry, HE does not plan a
runaway from RS." which makes sense since you said that he did..
I, and I'm sure others too, appreciate your commitment to the community,
just try not to be so "on edge" right away. That's what the whole ;)
thing is about..

Good night all, rock on.
Daniel



On 4/7/07, studio <[EMAIL PROTECTED]> wrote:
> I do not gave up ;-) (is gave correct?)
> It's the non-linear workflow, and the particle effects
> in Houdini.

OK , my mistake .

> RS was and is a great piece of software in my opinion,
> and even if you don't like it Garry ;-),

  I don't like Realsoft3D ? Ya , nice try .

  How (and more importantly - why ?) did you manage to
twist my words around and come up with that conclusion ?

  I use RS exclusively . Not Maya or Blender or Houdini
or Lightwave or Max or WCS or messiah ... (still waiting
for Terragen2) .

 I'm probably the most active person in this community
(not hard to be , considering it is mostly dead) . I
am one of the very-very few who take time to write the
tutorials about the stuff I am doing , so that others
can also try new things .

... but you think I'm doing that because I don't like
RS ? I'm testing and one of the "less than 1%" that are
sharing their renderings and animations here and in the
forum .

  I'm sticking my neck way out and bringing attention to
the points in RS that are lacking (like not even mention-
ing the 'Morphing Method' in the user manual), and you
think I'm doing these things because I don't like RS ?

  I'll give you zero points for your powers of observa-
tion , but 10 points for your unfounded flame-bait com-
ments .

 It's almost a slam-dunk that I have to repeat myself 3
times in order to get simple points across , but please
let's not start putting words in my mouth too .

  I do continually point out bugs , flaws and areas for
possible improvement considerations . I do mention over
and over how the community is 95% asleep .

 I do remind the keepers of the secrets that the tutorial
that they've been promising for years now , still hasn't
been written , but that does not mean I do not like RS .

  I would love to know how you managed to jump to that
conclusion .

> I do not plan a runaway from RS.
> Matthias

  What ? You're building a runway using RS ?

brutal

studio



>>
>>   Don't feel bad ... nobody can ! Apparently even Matthias
>> Kappenberg has given up and gone to Houdini in an effort
>> to create solid & smooth character choreography's .
>>
>>   I think the tools are here in RS now , but we may be a
>> plugin or 2 and a series of tutorials away from _easily_
>> creating character anims with V5.x .
>>
>>   Maybe V6 will get us a bit closer .
>>
>> studio
>>
>
>
> --
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9:30 PM
>
>

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