So you applied it to two spheres around the lights, interesting =) I
applied it straight to the visor, but your way actually looks better.

On 28/09/2007, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> My fault, I'm (sometimes) a little bit stupid.
>
> Files updated (screenshot+*.r3d)
>
> http://the-final.com/robo_walker/
>
> Both effects combined.
> Maybe you can tell me if I've assigned
> you're material right :-?
>
> Looks like an LED with some shine to me :-)
>
> Many thanks again,
> Matthias
>
>
> ----- Original Message -----
> From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, September 28, 2007 12:57 PM
> Subject: Re: getting closer
>
>
> > The project I attached in the last mail should work.
> >
> > On 28/09/2007, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> > > Maybe I'm doing something wrong :-?
> > >
> > > Is it possible to set up a simple scene with your
> > > LED shader in action ?
> > >
> > > Matthias
> > >
> > > ----- Original Message -----
> > > From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Friday, September 28, 2007 11:24 AM
> > > Subject: Re: getting closer
> > >
> > >
> > > > I took a look at the project file and fixed the material a bit: it now
> > > > uses a curve to control the sharpness and it works with shadow casting
> > > > lights. Place the 'eye' lights inside the visor to get the proper
> > > > effect. You might have to boost the light brightness quite a bit, I
> > > > had them at 5. Also add a bit of green and even a bit less blue to the
> > > > light color to get the orange-ish highlights you see on photos. You
> > > > might have to tweak the light falloffs a bit to get a proper effect
> > > > (the 'eye' that's farther from the camera tends to look too bright).
> > > >
> > > > On 28/09/2007, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> > > > > Many thanks for the shader :-)
> > > > >
> > > > > Please have a look here:
> > > > >
> > > > > http://the-final.com/robo_walker/
> > > > >
> > > > > some images and the scene file....
> > > > > The screenshot.jpg shows nearly what I'm
> > > > > looking for, but it should be a little bit more "glow".
> > > > >
> > > > > Maybe to much reflection?
> > > > >
> > > > > Only found the reality images in the folder...
> > > > >
> > > > > It's a combination of reality and "how I think"
> > > > > what it should look like. Can't really explain it.
> > > > > But my todays result is not exactly what I'm looking for :-?
> > > > >
> > > > > Matthias
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
> > > > > To: <[email protected]>
> > > > > Sent: Friday, September 28, 2007 9:41 AM
> > > > > Subject: Re: getting closer
> > > > >
> > > > >
> > > > > > A photo of the effect you're after might help. Here's a quick 
> > > > > > cookup;
> > > > > > don't set Sharpness over 10, the effect will disappear.
> > > > > >
> > > > > > On 28/09/2007, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> > > > > > > Has anybody a good idea/shader
> > > > > > > to simulate LEDs behind black glass?
> > > > > > >
> > > > > > > www.the-final.com/b_daempfer.jpg
> > > > > > >
> > > > > > > Matthias
> > > > > > > ----- Original Message -----
> > > > > > > From: "Mark Heuymans" <[EMAIL PROTECTED]>
> > > > > > > To: <[email protected]>
> > > > > > > Sent: Thursday, September 27, 2007 8:14 PM
> > > > > > > Subject: Re: getting closer
> > > > > > >
> > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > www.the-final.com/b_daempfer.jpg
> > > > > > > > >
> > > > > > > > > Matthias
> > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > Matthias,
> > > > > > > >
> > > > > > > > Great work again and thanks for the info!
> > > > > > > >
> > > > > > > > cheers,
> > > > > > > > Mark H
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > >
> > > > >
> > > >
> > >
> >
>

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