Forgotten to say:
Final Prj will/should include:
1. Surface shading
Default Mapping (UV-Mapping, per Face Mapping)
Mesh-Mapping
Primitive Mapping like Sphere Mapping
(different simple VSL Shaders)
2. Geometry
SDS w. different edge weights, Nurbs (Cross-Section, ...), Analtics
3. Animation
Lattice Mapping (Object, Pointwise,...), Path Animation
Skeleton, Scripts
4. Tags (the forgotten childs, while setting up a animation)
5. Some PostProcessing to refine the Shading
Maybe a helpy file to see, how other people (me) using RS
for Projects ;-)
Matthias
----- Original Message -----
From: "Beg-inner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, September 28, 2007 6:41 PM
Subject: Re: getting closer / LED Shader :-)
> Hi Matthias..
>
> Yep it looks good.. and also cool.. =)
> and that led eye is really cool..
>
> I am sure the final anim will be looking cool...
>
> Thanks for sharing...
>
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
>
>
> > Here's a short testanim:
> >
> > http://the-final.com/robo_walker/output1.mov
> >
> > looks good :-)
> >
> > Matthias
>