Forgotten to say:

Final Prj will/should include:
    1. Surface shading
    Default Mapping (UV-Mapping, per Face Mapping)
    Mesh-Mapping
    Primitive Mapping like Sphere Mapping
    (different simple VSL Shaders)
    2. Geometry
    SDS w. different edge weights, Nurbs (Cross-Section, ...), Analtics
    3. Animation
    Lattice Mapping (Object, Pointwise,...), Path Animation
    Skeleton, Scripts
    4. Tags (the forgotten childs, while setting up a animation)
    5. Some PostProcessing to refine the Shading

Maybe a helpy file to see, how other people (me) using RS
for Projects ;-)

Matthias


----- Original Message ----- 
From: "Beg-inner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, September 28, 2007 6:41 PM
Subject: Re: getting closer / LED Shader :-)


> Hi Matthias..
> 
> Yep it looks good.. and also cool.. =)
> and that led eye is really cool..
> 
> I am sure the final anim will be looking cool...
> 
> Thanks for sharing...
> 
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
> 
> 
> > Here's a short testanim:
> > 
> > http://the-final.com/robo_walker/output1.mov
> > 
> > looks good :-)
> > 
> > Matthias
> 

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