> Still it's hard, near impossible, to walk through the
> building. There are unpredictable changes of the viewangle, I suppose that
> is what Garry experienced too. 

No , not at all . What I've been trying to say ... , ... , ... ,
is that your scene ships with a difficult beginning view angle
for that particular building . As I said , just 'Dolly' back
in RS before you start the walkthru tool and you're fine .

  Other option for your scene : ... , ... , ... ,  drag/drop
the root into the viewport then 'zoom-in' a little (not dolly)
then save the scene again . Reload and you will have the per-
fect perspective for this building to begin the walkthru .

> And at occasions the building starts to float
> up or down, probably related to the gravity control problem that Stephan
> mentions.

Again , no . There is no "gravity control problem" . It works very
nicely , in fact (go back and read that mail again) .

 One thing that is not documented is that the 'Camera Height' tool
will always remain at whatever it was when you last quit RSV6 . 
Make sure you set this to around 1.5-2 meters . When you change it
and click in the view window , you will experience RS automatically
resetting the users view , ala C. Detection . Too cool !

> Rsview is a nice, freely distributable tool that should be a little more
> "idiot proof" before it can be put in the hands of a client .

  There are probably better viewers , currently , but the great thing
about the RS one , is the C.D. and the ability to create some very
cool animations for the client to "discover" and then play with .

  Doors that open , moving escalators , an elevator that transports
you to the next floor , waving flags , a robot that delivers you a
clue to the next direction to go ... climb in a helicopter and have
it fly you around the grounds ... it's endless !

  Also , the OpenGL is awesome with V6 (and my XP) so the level of
detail can be cranked up to show some cool textures and photos on
the walls . Current cards can handle it . RS provides for auto-
clipping (currently) , to keep geometry to a certain limit .

  Play with the included walkthru sample file and see how well it works .
One of the reasons it works so good is because the author was aware that
one needs to get the scale of things in a certain zone , first . Get
the camera in a certain focal length too . Not too much perspective .

> I fully support Stepan's suggestion for a configurable camera object.

Yes , I'm sure if enough interest is shown , Realsoft may make some
upgrades to the viewer . There are a couple of things that could be
upgraded to 'user selectable' .

> And finally: Happy new year to you all. 2007 has been a particularly good
> year for me. Most important achievement has been that Qrooz Marine Cabins
> has won the Rotterdam Design Award 2007 with little more than my 3d work to
> show the design. I hope 2008 will get even better for all of us.
> Frank Bueters

  Congrads . We keep hearing about all this work people are doing with
RS but never get to see any of it .

garry

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