> Hopefully you can open the file :-? > If not I'll setup a v5 prj. > (one side of the inner cube is > lit only by the ambient light) > Use the settings from the previous mail... > And do not use the camera flashlight, > use a true ambient light. > Matthias
Hi Matt : Yes , the file that you sent to the list is fine in V6 . Thanks very much . > http://the-final.com/SPHERE.htm (example) > Matthias Yes , looks very good . Thanks again . > Maybe the UV-Image tool > needs some improvements :-? > Seems to me, that it has some problems with glass, too. > If I'm right refracted rays are not evaluated, maybe a bug :-? Yes , but if you think about it , for this application we do not want refracted rays to be evaluated , right ? If we fly around the scene in QTVR etc , glass objects would be showing the same (always incorrect) reflected/refracted image . Better to leave them out of the scene instead , no ? cheers garry > You're a genius. Your method produces a spherical map of the whole scene. I've simply created one big analtic sphere (2000units) and there inside a small analtic sphere (1unit) Then I've assigned the colorgrid material to the big sphere and chrome material to the small sphere. >From chrome material I've deleted the specular shading Then I've evaluated the illumination from the chrome sphere (see settings on the picture except that I've used as size 1024x512) I've converted the image with photoshop cs3 to jpg... (the red sphere in the image was only a testsphere) Matthias (In short: no cam in scene, only illumination evaluated)
