> > The clear advantage above the UVimage method is that a full 
> rendered 
> > image is the result, with atmospheric effects and all.
> > The drawback however is that the resulting image covers 
> only half the 
> > sphere, where the UVimage method evaluates the full scene.
> 
> 
> No, only a tiny part behind the sphere is lost!
> Did you try the OGLpanoviewer RS project? You'll probably 
> have to readjust the texture path of the included environment 
> texture. Go into OGL view (Shaded and Update textures 
> enabled), drag the camera into the view and ALT-RMB drag to 
> rotate the view. It's 360 degrees up and down but no hotspots :)

amazing! even after re-opening the project I don't understand how you do it
I'm afraid.
Would you mind to give a clue? 



> > I suppose that
> > could be overcome by a second rendering, and merge the two 
> images in 
> > an image editor.
> 
> 
> Can you show the resulting latlong image you got, I'm 
> wondering if it looks like the 'volpodlatlong.jpg' texture..?

It looks similar the one that you included in panoviewer.r3d 
I hadn't mapped it to a sphere to check.

BTW if panoview.r3d is openend in RSview there are 2 spheres in the scene.

Regards,

        Frank Bueters


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