> > The clear advantage above the UVimage method is that a full
> rendered
> > image is the result, with atmospheric effects and all.
> > The drawback however is that the resulting image covers
> only half the
> > sphere, where the UVimage method evaluates the full scene.
>
>
> No, only a tiny part behind the sphere is lost!
> Did you try the OGLpanoviewer RS project? You'll probably
> have to readjust the texture path of the included environment
> texture. Go into OGL view (Shaded and Update textures
> enabled), drag the camera into the view and ALT-RMB drag to
> rotate the view. It's 360 degrees up and down but no hotspots :)
amazing! even after re-opening the project I don't understand how you do it
I'm afraid.
Would you mind to give a clue?
> > I suppose that
> > could be overcome by a second rendering, and merge the two
> images in
> > an image editor.
>
>
> Can you show the resulting latlong image you got, I'm
> wondering if it looks like the 'volpodlatlong.jpg' texture..?
It looks similar the one that you included in panoviewer.r3d
I hadn't mapped it to a sphere to check.
BTW if panoview.r3d is openend in RSview there are 2 spheres in the scene.
Regards,
Frank Bueters