Yep, that would work very well. Just halve the illumination between every image (as in 1, 0.5, 0.25, 0.125, 0.0625...).
On 11/01/2008, Frank Bueters <[EMAIL PROTECTED]> wrote: > > > I'm quite sure the same thing could be achieved with some VSL > > trickery, but the shader it'd need would be rather > > complicated. The best option really would be to make the > > UVImage tool better (image format selection, proper shader > > evaluation). > > Hi Timo, > > I'd be quite happy if the hdr image has to be assembeld outside rs3d. > I'm just not sure that a collection of images with varying illumination > levels would make a hdr image. > The usual, photographers way is to take a number of pictures with different > exposure levels (exposure bracketing) and assemble those in PS or HDRshop. > Would varying illumination levels be the same? > > Proper shader evaluation would be nice too but not of (my) first concern. > > > Frank Bueters > >
