Yep, that would work very well. Just halve the illumination between
every image (as in 1, 0.5, 0.25, 0.125, 0.0625...).

On 11/01/2008, Frank Bueters <[EMAIL PROTECTED]> wrote:
>
> > I'm quite sure the same thing could be achieved with some VSL
> > trickery, but the shader it'd need would be rather
> > complicated. The best option really would be to make the
> > UVImage tool better (image format selection, proper shader
> > evaluation).
>
> Hi Timo,
>
> I'd be quite happy if the hdr image has to be assembeld outside rs3d.
> I'm just not sure that a collection of images with varying illumination
> levels would make a hdr image.
> The usual, photographers way is to take a number of pictures with different
> exposure levels (exposure bracketing) and assemble those in PS or HDRshop.
> Would varying illumination levels be the same?
>
> Proper shader evaluation would be nice too but not of (my) first concern.
>
>
> Frank Bueters
>
>

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