> I'm quite sure the same thing could be achieved with some VSL > trickery, but the shader it'd need would be rather > complicated. The best option really would be to make the > UVImage tool better (image format selection, proper shader > evaluation).
Hi Timo, I'd be quite happy if the hdr image has to be assembeld outside rs3d. I'm just not sure that a collection of images with varying illumination levels would make a hdr image. The usual, photographers way is to take a number of pictures with different exposure levels (exposure bracketing) and assemble those in PS or HDRshop. Would varying illumination levels be the same? Proper shader evaluation would be nice too but not of (my) first concern. Frank Bueters
