Hi Andre,

top of the head is a cutted sds sphere,
face and ear is freehand "cut, add, split, move,...." polys.

To get symetrical modelling:
Create a SDS model, create a instance, mirror the instance.
Set "interpolate boundary" in Property Window->Spec->Rendering for the SDS.
After finishing the modeling, duplicate the model, mirror and merge the halfs.
(Or use the DupMirror Tool)

Hope this was helpy,
Matthias
  ----- Original Message ----- 
  From: Andre Vandergoten 
  To: [email protected] 
  Sent: Monday, March 17, 2008 7:26 PM
  Subject: UV.Ogl


  Hi Matthias,
  After opening UV.Opl.jpg :
  May i sit for a moment on a banch of your classroom  ?
  Could you tell me in short the construction of this head ?
  I use most of the time in ZBrush the x... symmetry ,
  not possible in RS , is this head all RS construction ?
  etc.....
  thanks
  andre



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