~4 hours....if I'm right.
It was made with v4.5.

Matthias
  ----- Original Message ----- 
  From: Andre Vandergoten 
  To: [email protected] 
  Sent: Monday, March 17, 2008 8:19 PM
  Subject: Re: UV.Ogl


  Okidoki , i'll try...
  It could be best to do the job in ONE program...
  it's a gain of time , money and concentration ,
  if humans could be build with RS in a not to long time
  it would be perfect.
  How many hours do you need to finish the head ?

  andre
    ----- Original Message ----- 
    From: Matthias Kappenberg 
    To: [email protected] 
    Sent: Monday, March 17, 2008 8:07 PM
    Subject: Re: UV.Ogl


    Hi Andre,

    top of the head is a cutted sds sphere,
    face and ear is freehand "cut, add, split, move,...." polys.

    To get symetrical modelling:
    Create a SDS model, create a instance, mirror the instance.
    Set "interpolate boundary" in Property Window->Spec->Rendering for the SDS.
    After finishing the modeling, duplicate the model, mirror and merge the 
halfs.
    (Or use the DupMirror Tool)

    Hope this was helpy,
    Matthias
      ----- Original Message ----- 
      From: Andre Vandergoten 
      To: [email protected] 
      Sent: Monday, March 17, 2008 7:26 PM
      Subject: UV.Ogl


      Hi Matthias,
      After opening UV.Opl.jpg :
      May i sit for a moment on a banch of your classroom  ?
      Could you tell me in short the construction of this head ?
      I use most of the time in ZBrush the x... symmetry ,
      not possible in RS , is this head all RS construction ?
      etc.....
      thanks
      andre



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