Thanks Matthias - andre
  ----- Original Message ----- 
  From: Matthias Kappenberg 
  To: [email protected] 
  Sent: Monday, March 17, 2008 9:59 PM
  Subject: Re: UV.Ogl


  ~4 hours....if I'm right.
  It was made with v4.5.

  Matthias
    ----- Original Message ----- 
    From: Andre Vandergoten 
    To: [email protected] 
    Sent: Monday, March 17, 2008 8:19 PM
    Subject: Re: UV.Ogl


    Okidoki , i'll try...
    It could be best to do the job in ONE program...
    it's a gain of time , money and concentration ,
    if humans could be build with RS in a not to long time
    it would be perfect.
    How many hours do you need to finish the head ?

    andre
      ----- Original Message ----- 
      From: Matthias Kappenberg 
      To: [email protected] 
      Sent: Monday, March 17, 2008 8:07 PM
      Subject: Re: UV.Ogl


      Hi Andre,

      top of the head is a cutted sds sphere,
      face and ear is freehand "cut, add, split, move,...." polys.

      To get symetrical modelling:
      Create a SDS model, create a instance, mirror the instance.
      Set "interpolate boundary" in Property Window->Spec->Rendering for the 
SDS.
      After finishing the modeling, duplicate the model, mirror and merge the 
halfs.
      (Or use the DupMirror Tool)

      Hope this was helpy,
      Matthias
        ----- Original Message ----- 
        From: Andre Vandergoten 
        To: [email protected] 
        Sent: Monday, March 17, 2008 7:26 PM
        Subject: UV.Ogl


        Hi Matthias,
        After opening UV.Opl.jpg :
        May i sit for a moment on a banch of your classroom  ?
        Could you tell me in short the construction of this head ?
        I use most of the time in ZBrush the x... symmetry ,
        not possible in RS , is this head all RS construction ?
        etc.....
        thanks
        andre



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