Thanks Matthias - andre
----- Original Message -----
From: Matthias Kappenberg
To: [email protected]
Sent: Monday, March 17, 2008 9:59 PM
Subject: Re: UV.Ogl
~4 hours....if I'm right.
It was made with v4.5.
Matthias
----- Original Message -----
From: Andre Vandergoten
To: [email protected]
Sent: Monday, March 17, 2008 8:19 PM
Subject: Re: UV.Ogl
Okidoki , i'll try...
It could be best to do the job in ONE program...
it's a gain of time , money and concentration ,
if humans could be build with RS in a not to long time
it would be perfect.
How many hours do you need to finish the head ?
andre
----- Original Message -----
From: Matthias Kappenberg
To: [email protected]
Sent: Monday, March 17, 2008 8:07 PM
Subject: Re: UV.Ogl
Hi Andre,
top of the head is a cutted sds sphere,
face and ear is freehand "cut, add, split, move,...." polys.
To get symetrical modelling:
Create a SDS model, create a instance, mirror the instance.
Set "interpolate boundary" in Property Window->Spec->Rendering for the
SDS.
After finishing the modeling, duplicate the model, mirror and merge the
halfs.
(Or use the DupMirror Tool)
Hope this was helpy,
Matthias
----- Original Message -----
From: Andre Vandergoten
To: [email protected]
Sent: Monday, March 17, 2008 7:26 PM
Subject: UV.Ogl
Hi Matthias,
After opening UV.Opl.jpg :
May i sit for a moment on a banch of your classroom ?
Could you tell me in short the construction of this head ?
I use most of the time in ZBrush the x... symmetry ,
not possible in RS , is this head all RS construction ?
etc.....
thanks
andre