Okidoki , i'll try...
It could be best to do the job in ONE program...
it's a gain of time , money and concentration ,
if humans could be build with RS in a not to long time
it would be perfect.
How many hours do you need to finish the head ?

andre
  ----- Original Message ----- 
  From: Matthias Kappenberg 
  To: [email protected] 
  Sent: Monday, March 17, 2008 8:07 PM
  Subject: Re: UV.Ogl


  Hi Andre,

  top of the head is a cutted sds sphere,
  face and ear is freehand "cut, add, split, move,...." polys.

  To get symetrical modelling:
  Create a SDS model, create a instance, mirror the instance.
  Set "interpolate boundary" in Property Window->Spec->Rendering for the SDS.
  After finishing the modeling, duplicate the model, mirror and merge the halfs.
  (Or use the DupMirror Tool)

  Hope this was helpy,
  Matthias
    ----- Original Message ----- 
    From: Andre Vandergoten 
    To: [email protected] 
    Sent: Monday, March 17, 2008 7:26 PM
    Subject: UV.Ogl


    Hi Matthias,
    After opening UV.Opl.jpg :
    May i sit for a moment on a banch of your classroom  ?
    Could you tell me in short the construction of this head ?
    I use most of the time in ZBrush the x... symmetry ,
    not possible in RS , is this head all RS construction ?
    etc.....
    thanks
    andre



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