Okidoki , i'll try... It could be best to do the job in ONE program... it's a gain of time , money and concentration , if humans could be build with RS in a not to long time it would be perfect. How many hours do you need to finish the head ?
andre ----- Original Message ----- From: Matthias Kappenberg To: [email protected] Sent: Monday, March 17, 2008 8:07 PM Subject: Re: UV.Ogl Hi Andre, top of the head is a cutted sds sphere, face and ear is freehand "cut, add, split, move,...." polys. To get symetrical modelling: Create a SDS model, create a instance, mirror the instance. Set "interpolate boundary" in Property Window->Spec->Rendering for the SDS. After finishing the modeling, duplicate the model, mirror and merge the halfs. (Or use the DupMirror Tool) Hope this was helpy, Matthias ----- Original Message ----- From: Andre Vandergoten To: [email protected] Sent: Monday, March 17, 2008 7:26 PM Subject: UV.Ogl Hi Matthias, After opening UV.Opl.jpg : May i sit for a moment on a banch of your classroom ? Could you tell me in short the construction of this head ? I use most of the time in ZBrush the x... symmetry , not possible in RS , is this head all RS construction ? etc..... thanks andre
