The checker-mod material should show how to modify the checker-size. Matthias
Sorry , forgot to mention about the "stretching" here of the "checks" texture . Perfect example of what I was saying last night about an option to "split/push/pull/stretch" faces , and have the texture follow intuatively (there's that word again) . Perhaps the option to have the 'UV Sets' follow ? No idea really , and it's out of my league , actually ... but there has _GOT_ to be a better way .As I also mentioned last night , the 'Unified Tools' offers 'mesh mapping' , but they are broken , and still no reply as
to what function they are _supposed_ to provide ... ...and the manual offers very little info <- Hey , there's _That_ phrase again . "Charlie Don't Surf !!!" garry
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