The checker-mod material should
show how to modify the checker-size.
Matthias

Sorry , forgot to mention about the "stretching" here of the
"checks" texture .

Perfect example of what I was saying last night about an
option to "split/push/pull/stretch" faces , and have the
texture follow intuatively (there's that word again) .

Perhaps the option to have the 'UV Sets' follow ? No idea
really , and it's out of my league , actually ... but there
has _GOT_ to be a better way .

As I also mentioned last night , the 'Unified Tools' offers 'mesh mapping' , but they are broken , and still no reply as
to what function they are _supposed_ to provide ...

...and the manual offers very little info <- Hey , there's
_That_ phrase again .

"Charlie Don't Surf !!!"

garry

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