Hi, I was wondering if there is a way to set up constraints on the
length of an edge in an SDS object?

I will try to explain what I want. Imagine that I have a rough SDS
object, set up with faces and edges. Then I want to fine tune this
mesh by moving points, applying deformation tools and have RS
automatically maintain an evenly distributed vertex geometry.

My idea was to constrain the length of each edge to be no longer than
x units. And whenever an edge becomes longer, because a point is
moved, manually or by a deformation tool, the point at the other end
of the edge will move towards the moved point along the edge to
maintain the maximum distance. The constraint is, of course,
maintained recursively, so that if the the position of the second
point causes other edges to get too long the respective end points are
moved in the same way.

1) Is this a viable theory that would help keep the mesh neatly structured?
2) Is there a way to implement this in RS v6 without a heap of coding?
3) If not, is it something that could be interesting for inclusion in
a future version? (Or as a plug-in with a heap of coding. ;-) )

Oh, and the most important question: Do you understand what I want? ;-)

Best Regards,
Fredrik Bergholtz

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