On 8/14/09, Beg-inner <[email protected]> wrote: > Hi Henry.. > > Some quick comments here..(I will try to help out more soon) > > First here is a tutorial I made a long time ago.. but some of it is really > useful still, when using those nurbmeshes with construction curves. > http://realsoft.info/modules.php?op=modload&name=News&file=article&sid=48 > > >> Okay, I have been managing to figure out the position snapping. >> (Though I have to keep referring to my notes.) So I can snap a profile >> curve (say a circle) to the end of the sweep curve. Now, here is the >> next step. I want to match the rotation of the profile curve (again, >> say a circle) to the end of the sweep curve/path. I thought I could >> select the end point of the sweep path curve and look up its rotation >> and copy it over to the circle profile curve. But the only rotation >> information I can find is for the entire curve, and not the end point. >> Is there another way to match the circle so that it is perfectly >> perpendicular to the end of the sweep end point? > > Creating a sweep or so, using the PEN option is cool and intutive, > but it has a "bug", it offsets the 'Pivot Point' handle for the curves when > it places them inside the NurbMesh level ! > (I see it still does this in the V7 beta as well, I will write a bugreport > on it=) > > Instead... > 1. Just create your Profile and Path curves. > 2. Multiselect the Path and the Profile curves, in this order. > 3. Open the 'Select' Window, go to the 'Gen' Tab's 'Object Space' section. > 4. There, click and hit (Return Key) in any of the 'Translation' or > 'Rotation' fields that are colored Red. > (Step 4, will now make both objects to take on same value(s) as the first > selected, this can be handy many other times!) > The Profile curve is now perfectly matched both in position and rotation to > the start of the Path curve ! > > Now just reselect them in the other order, Profile and then Path, and in the > 'Controlbar' click the 'Sweep' button and set it to 'Orthogonal', and accept > it. >
Thanks. I don't think I would have figured that out myself. Unless I simply missed it in the manual, or something. -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/
