Hi Henry..
Some quick comments here..(I will try to help out more soon)
First here is a tutorial I made a long time ago.. but some of it is really
useful still, when using those nurbmeshes with construction curves.
http://realsoft.info/modules.php?op=modload&name=News&file=article&sid=48
Okay, I have been managing to figure out the position snapping.
(Though I have to keep referring to my notes.) So I can snap a profile
curve (say a circle) to the end of the sweep curve. Now, here is the
next step. I want to match the rotation of the profile curve (again,
say a circle) to the end of the sweep curve/path. I thought I could
select the end point of the sweep path curve and look up its rotation
and copy it over to the circle profile curve. But the only rotation
information I can find is for the entire curve, and not the end point.
Is there another way to match the circle so that it is perfectly
perpendicular to the end of the sweep end point?
Creating a sweep or so, using the PEN option is cool and intutive,
but it has a "bug", it offsets the 'Pivot Point' handle for the curves when
it places them inside the NurbMesh level !
(I see it still does this in the V7 beta as well, I will write a bugreport
on it=)
Instead...
1. Just create your Profile and Path curves.
2. Multiselect the Path and the Profile curves, in this order.
3. Open the 'Select' Window, go to the 'Gen' Tab's 'Object Space' section.
4. There, click and hit (Return Key) in any of the 'Translation' or
'Rotation' fields that are colored Red.
(Step 4, will now make both objects to take on same value(s) as the first
selected, this can be handy many other times!)
The Profile curve is now perfectly matched both in position and rotation to
the start of the Path curve !
Now just reselect them in the other order, Profile and then Path, and in the
'Controlbar' click the 'Sweep' button and set it to 'Orthogonal', and accept
it.
Also another curiosity. When I construct a sweep mesh. I can remove
the curves from the mesh level and the mesh does not collapse? Is this
a good idea to do this? What if I want to reuse the same profile curve
on multiple sweep paths? Im not sure how the mesh making mechanism
works and what is a good idea or bad idea on how to use it.
As Matthias was into about this, its very much up to what you want to do and
when..
I might get back to this issue to give you my view on it, what can be a good
workflow with this.
--
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Henry Tjernlund
http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
http://www.modelmayhem.com/HenryTjernlund
http://imdb.com/name/nm2519729/
http://www.myspace.com/henrytj
http://henrytj.deviantart.com/
Hope any of this can be of some help.. good luck
Take Care
Best Regards
SteFan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..