Hi Matthias..n all...

A quick comment from me on this...
Not sure if this is wanted or....

But some "surface" workflow tools in RS take account of the Raytraced surface !
So...
Example 1
You can use the 'Lattice Paste' Tool set to 'Surface' to paste objects onto a surface that has applied Displacement materials on it...! 1. Just move and rotate the 'Pivot Point' of the object you want to paste, to a position of that object, where you want that object to "touch" the displaced surface point, and also rotated its 'Z axis' (blue) in the 'Normal' direction of the displaced (or other surface)...(Activate rotation handle and set to 'Handles')
Do this for a set of different objects you want to paste !

2. Then just click on where you want to place the object and it will be place on the actual displaced surface ! While using the 'Lat Paste' Tool, you can change selected object from your premade object group, to fastly and easily place different wanted objects without having to restart the tool for each new object....!
3. Then just accept the tool...
(If needing a visual feedback, use the 'View Properties' 'Draw' Tab 'Update from raytracing' and also set not needed objects as 'WF Invisible' !)

Example 2
You can also place objects, airbrush particles and so onto...The "rendered" interpolator objects as well as raytraced nurbcurves, where you can place/paste/spray geometry onto their actual rendered surface.....

Example 3
You can spray particles and then "walk" on them in the 'Walk Thru' Mode..... and so on

One thing that I dont think it can be used for is when the Displacement or so changes, for example during animation. Other things that dont seem to support the actual rendered surface, is the 'Snap' Tool introduced in V6 and the 'View Properties' 'Input' Tab 'Surface input' and the snap in 3d space using the , (comma) while for example placing curve points onto surfaces..
Maybe your nice idea about the FE, could be used to solve that and more !

Or Maybe a unified way, an On/Off kind of settings all, so the user could choose if the actual rendered surface should be considered (Like the 'Paste' now does) or the modelled surface..(Like the Surface Input does now), so both or any of these can be used..
To meet the needs in different situations and for different users workflow..

I hope some of it made some sense..!

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Hi all and the RS-Team ;-)

Marks scene is another good example
for the usage of the field evaluator.

Placement of the mushrooms.
My idea is:
Drop Mushroom in a level.
Move the mushroom level over the ground
with "draw on surface snapping" and let the
field evaluator add the given displacement
from the displacement map to the offset of
the mushroom.
Should give a hassless flexible placement.
Good idea, isn't it :-?

Matthias



--------------------------------------------------------------------------------



Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.420 / Virus Database: 270.14.32/2459 - Release Date: 10/25/09 19:57:00

Reply via email to