Hi Stefan, sounds very interesting :-) I'll give it a try.
Matthias ----- Original Message ----- From: "Beg-inner" <[email protected]> To: <[email protected]> Sent: Wednesday, November 04, 2009 5:03 AM Subject: Re: The Field Evaluator again > Hi Matthias..n all... > > A quick comment from me on this... > Not sure if this is wanted or.... > > But some "surface" workflow tools in RS take account of the Raytraced > surface ! > So... > Example 1 > You can use the 'Lattice Paste' Tool set to 'Surface' to paste objects onto > a surface that has applied Displacement materials on it...! > 1. Just move and rotate the 'Pivot Point' of the object you want to paste, > to a position of that object, where you want that object to "touch" the > displaced surface point, and also rotated its 'Z axis' (blue) in the > 'Normal' direction of the displaced (or other surface)...(Activate rotation > handle and set to 'Handles') > Do this for a set of different objects you want to paste ! > > 2. Then just click on where you want to place the object and it will be > place on the actual displaced surface ! > While using the 'Lat Paste' Tool, you can change selected object from your > premade object group, to fastly and easily place different wanted objects > without having to restart the tool for each new object....! > 3. Then just accept the tool... > (If needing a visual feedback, use the 'View Properties' 'Draw' Tab 'Update > from raytracing' and also set not needed objects as 'WF Invisible' !) > > Example 2 > You can also place objects, airbrush particles and so onto...The "rendered" > interpolator objects > as well as raytraced nurbcurves, where you can place/paste/spray geometry > onto their actual rendered surface..... > > Example 3 > You can spray particles and then "walk" on them in the 'Walk Thru' Mode..... > and so on > > One thing that I dont think it can be used for is when the Displacement or > so changes, for example during animation. > Other things that dont seem to support the actual rendered surface, is the > 'Snap' Tool introduced in V6 and the 'View Properties' 'Input' Tab 'Surface > input' and the snap in 3d space using the , (comma) while for example > placing curve points onto surfaces.. > Maybe your nice idea about the FE, could be used to solve that and more ! > > Or Maybe a unified way, an On/Off kind of settings all, so the user could > choose if the actual rendered surface should be considered (Like the 'Paste' > now does) or the modelled surface..(Like the Surface Input does now), so > both or any of these can be used.. > To meet the needs in different situations and for different users workflow.. > > I hope some of it made some sense..! > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > > >> Hi all and the RS-Team ;-) >> >> Marks scene is another good example >> for the usage of the field evaluator. >> >> Placement of the mushrooms. >> My idea is: >> Drop Mushroom in a level. >> Move the mushroom level over the ground >> with "draw on surface snapping" and let the >> field evaluator add the given displacement >> from the displacement map to the offset of >> the mushroom. >> Should give a hassless flexible placement. >> Good idea, isn't it :-? >> >> Matthias >> > > > -------------------------------------------------------------------------------- > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.420 / Virus Database: 270.14.32/2459 - Release Date: 10/25/09 > 19:57:00 > >
