Hi Stefan,

sounds very interesting :-)
I'll give it a try.

Matthias


----- Original Message ----- 
From: "Beg-inner" <[email protected]>
To: <[email protected]>
Sent: Wednesday, November 04, 2009 5:03 AM
Subject: Re: The Field Evaluator again


> Hi Matthias..n all...
> 
> A quick comment from me on this...
> Not sure if this is wanted or....
> 
> But some "surface" workflow tools in RS take account of the Raytraced 
> surface !
> So...
> Example 1
> You can use the 'Lattice Paste' Tool set to 'Surface' to paste objects onto 
> a surface that has applied Displacement materials on it...!
> 1. Just move and rotate the 'Pivot Point' of the object you want to paste, 
> to a position of that object, where you want that object to "touch" the 
> displaced surface point, and also rotated its 'Z axis' (blue) in the 
> 'Normal' direction of the displaced (or other surface)...(Activate rotation 
> handle and set to 'Handles')
> Do this for a set of different objects you want to paste !
> 
> 2. Then just click on where you want to place the object and it will be 
> place on the actual displaced surface !
> While using the 'Lat Paste' Tool, you can change selected object from your 
> premade object group, to fastly and easily place different wanted objects 
> without having to restart the tool for each new object....!
> 3. Then just accept the tool...
> (If needing a visual feedback, use the 'View Properties' 'Draw' Tab 'Update 
> from raytracing' and also set not needed objects as 'WF Invisible' !)
> 
> Example 2
> You can also place objects, airbrush particles and so onto...The "rendered" 
> interpolator objects
> as well as raytraced nurbcurves, where you can place/paste/spray geometry 
> onto their actual rendered surface.....
> 
> Example 3
> You can spray particles and then "walk" on them in the 'Walk Thru' Mode..... 
> and so on
> 
> One thing that I dont think it can be used for is when the Displacement or 
> so changes, for example during animation.
> Other things that dont seem to support the actual rendered surface, is the 
> 'Snap' Tool introduced in V6 and the 'View Properties' 'Input' Tab 'Surface 
> input' and the snap in 3d space using the , (comma) while for example 
> placing curve points onto surfaces..
> Maybe your nice idea about the FE, could be used to solve that and more !
> 
> Or Maybe a unified way, an On/Off kind of settings all, so the user could 
> choose if the actual rendered surface should be considered (Like the 'Paste' 
> now does) or the modelled surface..(Like the Surface Input does now), so 
> both or any of these can be used..
> To meet the needs in different situations and for different users workflow..
> 
> I hope some of it made some sense..!
> 
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
> 
> 
>> Hi all and the RS-Team ;-)
>>
>> Marks scene is another good example
>> for the usage of the field evaluator.
>>
>> Placement of the mushrooms.
>> My idea is:
>> Drop Mushroom in a level.
>> Move the mushroom level over the ground
>> with "draw on surface snapping" and let the
>> field evaluator add the given displacement
>> from the displacement map to the offset of
>> the mushroom.
>> Should give a hassless flexible placement.
>> Good idea, isn't it :-?
>>
>> Matthias
>>
> 
> 
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