----- Original Message ----- 
From: "Beg-inner" <[email protected]>
To: <[email protected]>
Sent: Tuesday, November 10, 2009 6:33 PM
Subject: Re: The Field Evaluator again


> Hi Mark..
> 
> Did you see this...?
> Its handy for placing things on the Displaced surfaces and so on..
> 
> *****
>> Hi Matthias..n all...
>>
>> A quick comment from me on this...
>> Not sure if this is wanted or....
>>
>> But some "surface" workflow tools in RS take account of the Raytraced
>> surface !
>> So...
>> Example 1
>> You can use the 'Lattice Paste' Tool set to 'Surface' to paste objects 
>> onto
>> a surface that has applied Displacement materials on it...!
>> 1. Just move and rotate the 'Pivot Point' of the object you want to paste,
>> to a position of that object, where you want that object to "touch" the
>> displaced surface point, and also rotated its 'Z axis' (blue) in the
>> 'Normal' direction of the displaced (or other surface)...(Activate 
>> rotation
>> handle and set to 'Handles')
>> Do this for a set of different objects you want to paste !
>>
>> 2. Then just click on where you want to place the object and it will be
>> place on the actual displaced surface !
>> While using the 'Lat Paste' Tool, you can change selected object from your
>> premade object group, to fastly and easily place different wanted objects
>> without having to restart the tool for each new object....!
>> 3. Then just accept the tool...
>> (If needing a visual feedback, use the 'View Properties' 'Draw' Tab 
>> 'Update
>> from raytracing' and also set not needed objects as 'WF Invisible' !)
>>
>> Example 2
>> You can also place objects, airbrush particles and so onto...The 
>> "rendered"
>> interpolator objects
>> as well as raytraced nurbcurves, where you can place/paste/spray geometry
>> onto their actual rendered surface.....
>>
>> Example 3
>> You can spray particles and then "walk" on them in the 'Walk Thru' 
>> Mode.....
>> and so on
>>
>> One thing that I dont think it can be used for is when the Displacement or
>> so changes, for example during animation.
>> Other things that dont seem to support the actual rendered surface, is the
>> 'Snap' Tool introduced in V6 and the 'View Properties' 'Input' Tab 
>> 'Surface
>> input' and the snap in 3d space using the , (comma) while for example
>> placing curve points onto surfaces..
>> Maybe your nice idea about the FE, could be used to solve that and more !
>>
>> Or Maybe a unified way, an On/Off kind of settings all, so the user could
>> choose if the actual rendered surface should be considered (Like the 
>> 'Paste'
>> now does) or the modelled surface..(Like the Surface Input does now), so
>> both or any of these can be used..
>> To meet the needs in different situations and for different users 
>> workflow..
>>
>> I hope some of it made some sense..!
> *****
> 
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
> 
> 
> ----- Original Message ----- 
> From: "Mark Heuymans" <[email protected]>
> To: <[email protected]>
> Sent: Monday, November 09, 2009 11:39 PM
> Subject: Re: The Field Evaluator again
> 
> 
>>> Hi all and the RS-Team ;-)
>>>
>>> Marks scene is another good example
>>> for the usage of the field evaluator.
>>>
>>> Placement of the mushrooms.
>>> My idea is:
>>> Drop Mushroom in a level.
>>> Move the mushroom level over the ground
>>> with "draw on surface snapping" and let the
>>> field evaluator add the given displacement
>>> from the displacement map to the offset of
>>> the mushroom.
>>> Should give a hassless flexible placement.
>>> Good idea, isn't it :-?
>>>
>>> Matthias
>>>
>>
>> Late reply, sorry - sounds like a golden tip! I'll have to postpone work 
>> on
>> the cave scene for a few weeks but this is something I'll certainly check
>> out, it seems I underestimated the potential of the Field Evaluator.
>>
>> Matthias, Stefan, thanks for the input,
>>
>> -Mark H
>>
>>
>>
> 
>

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