Uuuuuups, was me.... Thanks again for this great trick, Stefan.
I've tried it again and again, works like a charm :-) Matthias ----- Original Message ----- From: "Beg-inner" <[email protected]> To: <[email protected]> Sent: Tuesday, November 10, 2009 6:33 PM Subject: Re: The Field Evaluator again > Hi Mark.. > > Did you see this...? > Its handy for placing things on the Displaced surfaces and so on.. > > ***** >> Hi Matthias..n all... >> >> A quick comment from me on this... >> Not sure if this is wanted or.... >> >> But some "surface" workflow tools in RS take account of the Raytraced >> surface ! >> So... >> Example 1 >> You can use the 'Lattice Paste' Tool set to 'Surface' to paste objects >> onto >> a surface that has applied Displacement materials on it...! >> 1. Just move and rotate the 'Pivot Point' of the object you want to paste, >> to a position of that object, where you want that object to "touch" the >> displaced surface point, and also rotated its 'Z axis' (blue) in the >> 'Normal' direction of the displaced (or other surface)...(Activate >> rotation >> handle and set to 'Handles') >> Do this for a set of different objects you want to paste ! >> >> 2. Then just click on where you want to place the object and it will be >> place on the actual displaced surface ! >> While using the 'Lat Paste' Tool, you can change selected object from your >> premade object group, to fastly and easily place different wanted objects >> without having to restart the tool for each new object....! >> 3. Then just accept the tool... >> (If needing a visual feedback, use the 'View Properties' 'Draw' Tab >> 'Update >> from raytracing' and also set not needed objects as 'WF Invisible' !) >> >> Example 2 >> You can also place objects, airbrush particles and so onto...The >> "rendered" >> interpolator objects >> as well as raytraced nurbcurves, where you can place/paste/spray geometry >> onto their actual rendered surface..... >> >> Example 3 >> You can spray particles and then "walk" on them in the 'Walk Thru' >> Mode..... >> and so on >> >> One thing that I dont think it can be used for is when the Displacement or >> so changes, for example during animation. >> Other things that dont seem to support the actual rendered surface, is the >> 'Snap' Tool introduced in V6 and the 'View Properties' 'Input' Tab >> 'Surface >> input' and the snap in 3d space using the , (comma) while for example >> placing curve points onto surfaces.. >> Maybe your nice idea about the FE, could be used to solve that and more ! >> >> Or Maybe a unified way, an On/Off kind of settings all, so the user could >> choose if the actual rendered surface should be considered (Like the >> 'Paste' >> now does) or the modelled surface..(Like the Surface Input does now), so >> both or any of these can be used.. >> To meet the needs in different situations and for different users >> workflow.. >> >> I hope some of it made some sense..! > ***** > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > > > ----- Original Message ----- > From: "Mark Heuymans" <[email protected]> > To: <[email protected]> > Sent: Monday, November 09, 2009 11:39 PM > Subject: Re: The Field Evaluator again > > >>> Hi all and the RS-Team ;-) >>> >>> Marks scene is another good example >>> for the usage of the field evaluator. >>> >>> Placement of the mushrooms. >>> My idea is: >>> Drop Mushroom in a level. >>> Move the mushroom level over the ground >>> with "draw on surface snapping" and let the >>> field evaluator add the given displacement >>> from the displacement map to the offset of >>> the mushroom. >>> Should give a hassless flexible placement. >>> Good idea, isn't it :-? >>> >>> Matthias >>> >> >> Late reply, sorry - sounds like a golden tip! I'll have to postpone work >> on >> the cave scene for a few weeks but this is something I'll certainly check >> out, it seems I underestimated the potential of the Field Evaluator. >> >> Matthias, Stefan, thanks for the input, >> >> -Mark H >> >> >> > >
