Come on guys, don't make it too complicated.

I'm rendering animations for broadcasting several years now.

So far, only one time I had to deliver footage at HD resolution.

Most of the time I could render at 720x576 1.422 ratio 8 bit depth when it 
needed to be widescreen.

Only some customers demanded 1024 x 576 square pixel format.

 

Arjo.

 

Van: [email protected] [mailto:[email protected]] 
Namens Matthias Kappenberg
Verzonden: vrijdag 18 december 2009 23:44
Aan: [email protected]
Onderwerp: Re: Animation File Formats in RS V7

 

Just ordered a v7 to get a closer look at the formats ;-)

 

Matthias

----- Original Message ----- 

From: Neil Cooke <mailto:[email protected]>  

To: [email protected] 

Sent: Friday, December 18, 2009 11:31 PM

Subject: Re: Animation File Formats in RS V7

 

Hi All,

 

Other folk have pointed me at OpenEXR but it doesnt seem to be in the 
"available formats" in RS V7 but then I probably just dont know what to look 
for.

 

I have heard that movie wants 2000 pixel widths.

 

And yes, the word so far confirms that 8bit is useless for Production Houses 
and 16bit is not the best either ... but 32bit gives them all the room they 
need for grading etc. 

 

... and yes, most certainly I will talk with any Production folk before doing 
anything. My scare was that RS simply didnt have an export format that could be 
used but that is wrong. 

 

Very many thanks folks!!

 

Smiles here!!!

 


  _____  


From: "[email protected]" <[email protected]>
To: [email protected]
Sent: Sat, 19 December, 2009 11:22:36 AM
Subject: Re: Animation File Formats in RS V7

I fear that production companies might want even higher resolutions
than that. Scaling down to the 720p50 or 1080p50 formats, used for TV
broadcasting, is just the last step for distribution over the
networks. In movie theatres, I think that the output format is still
mostly 1080p24, but in the production line, the resolution and
possibly also the frame rate is higher to allow more processing.

Also, in some productions, a broadcast company might not even be
satisfied with eight bits per channel but require use of 16 bits per
channel for RGB images in the production line.

I assume that you will have to verify with the company in question
what they would need for each particular production. When it comes to
demo reels and similar, I suppose that 720p50 and 1080p50 would be
just fine as what I assume you want to show off is a finished product
and not a step in the production chain.

I may be completely off base here, this information is based on weak
memories from talks with a local TV company and the talks were not
related to CG content.

Best Regards,
Fredrik

2009/12/18 Matthias Kappenberg <[email protected]>:
> Hi Neil,
>
> if they need it for postproduction in Nuke or Fusion
> maybe openexr is the best solution
> (because of floatingpoint channels, maybe for depth compositing)
>
> If they only need it for "simple" postproduction tasks,
> compressed tga with alpha channel can do a good job, too.
> Because tga has a lossless compression.
>
> If they're working with Adobe products like AE, a layered Photoshop
> sequence can be a good thing, too.
>
> Some additional links to film formats:
> http://en.wikipedia.org/wiki/HDTV
>
> Maybe you should ask them if they need progressive or interlaced
> images :-?
>
> Matthias
>
>
>
> ----- Original Message -----
> From: Neil Cooke
> To: [email protected]
> Sent: Friday, December 18, 2009 10:41 PM
> Subject: Re: Animation File Formats in RS V7
> You just saved a life there Mark.
> Very many thanks.
> Looks like the .bmp is what I'll do.
> I had been using the PAL 720x576 but I will shift to the 1280x720 as you
> recommend.
> I shudder to think what this will do to render times and file sizes but
> there is no other way to go so I best get on with it!!
> I think I will still do the scribble renders in .avi. Compressed since they
> are only for checking.
> I am two weeks into a project and it is going very well. I might post random
> takes on YouTube but have no wish to put the whole story out there until it
> has been to market. A tight budget here so I best get back to it!!
> Thanks again,
> Neil Cooke
> ________________________________
> From: Mark <[email protected]>
> To: [email protected]
> Sent: Sat, 19 December, 2009 10:27:58 AM
> Subject: Re: Animation File Formats in RS V7
>
> Hey Neil,
> I always render separate frames, bmp or tga if an alpha channel is required.
> Usually HD 1280x720.
> It's up to the production house to process these frames as required, it
> would seem strange to me if they can't handle separate frames.
> Also, sometimes the occasional frame contains render artifacts, it would be
> hard to correct this if all you have is an avi. If making an avi, I use the
> and widely used Xvid codec.
>
> Good luck, please show the result when ready!
>
> -Mark H
>
>
> ------------------------------
>
> Hi List,
>
> I need to know the best animation output file type in RS V7 for Production
> Houses to do additional work on.
>
> I have been rendering to AVI's at present but have now learnt that AVI and
> video formats, even when uncompressed are no good. I may be wrong in this.
> The end result is probably TV, but film specifications would be handy to
> learn of as well.
>
> Urgent help on this please.
>
> Many Thanks
>
> Neil Cooke
>

Reply via email to