Hi, I've followed this thread with interest. Where did you say you find the OpenEXR output option, under file/render/available formats? If so, did OpenEXR come as part of the RS3D installation, or was it already on your computer? To the best of my knowledge one has to install MS Visual Studio just to read/write this file format, or is there an easier way? Regards, Frank >OpenEXR is working fine in my opinion.
Sorry ... my bad. For some absurd reason I missed it in the dialogue box of render options in the one file I looked at. So, for me, even better so far as getting projects broadcast, etc. Great news Matt, and thanks for putting me right on it!! Neil Cooke _____ From: Matthias Kappenberg <[email protected]> To: [email protected] Sent: Sun, 20 December, 2009 4:11:15 AM Subject: Re: Animation File Formats in RS V7 Just downloaded v7.... OpenEXR is working fine in my opinion. (I only have to fiddle out the channel naming ;-) Matthias ----- Original Message ----- From: "Neil Cooke" <[email protected]> To: <[email protected]> Sent: Saturday, December 19, 2009 12:46 AM Subject: Re: Animation File Formats in RS V7 > Off Topic: > >> the list is alive & kickin' > > I agree !!! > > ..... I have never believed otherwise. It's there for genuine help I feel > and so reassuring to know that there is massive expertise willing to give > that help. > > Thanks to all!!! > > .... back to it here :-) > > N. > > ----- Original Message ----- > From: "Mark" <[email protected]> > To: <[email protected]> > Sent: Saturday, December 19, 2009 12:35 PM > Subject: Re: Animation File Formats in RS V7 > > >> Overwhelming good advice Neil, the list is alive & kickin' :) >> >> Just to add a bit: rendering reflection and other channels to separate >> 16bit >> layers would be very handy, you don't need to re-render the whole thing >> again when finetuning, just adjust the layers in the post >> processing/editing >> software. I haven't delved into this deeply yet but it's high on the >> list-to-do! If memory serves, Tim Borgmann made a tutorial about this. >> >> OpenEXR sounds fantastic, but does it have layers like PSD? A great >> addition >> whatever, RS has been designed for high dynamic range internally since >> V4 - >> they look years ahead. Neil, strange that it doesn't appear in the >> available >> output objects, though. They advertize it, it should be somewhere ;) >> >> -Mark H >> >> ----------------- >> In v6 it seems as if Photoshop files are the way to go if you need >> more than eight bits per channel. In RS it seems to support 16 bits at >> least. >> >> What you do is go to the "Output objects" tab of the select window and >> create a new "Photoshop" object. Then set the option for 16 bit and >> you can use this for rendering. >> >> In the talks with the TV company I mentioned, the SGI RGB format was >> identified as capable of deeper channels. Of course, this format isn't >> in RS as far as I know. >> >> When it comes to choosing an eight bit format, I suggest that you go >> PNG. That has lossless compression and is license free. *wink* >> >> Best regards, >> Fredrik >> >> > > > ---------------------------------------------------------------------------- ---- > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.427 / Virus Database: 270.14.113/2573 - Release Date: 12/18/09 > 07:35:00 > >
