>OpenEXR is working fine in my opinion.

Sorry ... my bad. 

For some absurd reason I missed it in the dialogue box of render options in the 
one file I looked at. 

So, for me, even better so far as getting projects broadcast, etc. Great news 
Matt, and thanks for putting me right on it!!

Neil Cooke



________________________________
From: Matthias Kappenberg <[email protected]>
To: [email protected]
Sent: Sun, 20 December, 2009 4:11:15 AM
Subject: Re: Animation File Formats in RS V7

Just downloaded v7....

OpenEXR is working fine in my opinion.
(I only have to fiddle out the channel naming ;-)

Matthias


----- Original Message ----- 
From: "Neil Cooke" <[email protected]>
To: <[email protected]>
Sent: Saturday, December 19, 2009 12:46 AM
Subject: Re: Animation File Formats in RS V7


> Off Topic:
> 
>> the list is alive & kickin'
> 
> I agree !!!
> 
> ..... I have never believed otherwise. It's there for genuine help I feel 
> and so reassuring to know that there is massive expertise willing to give 
> that help.
> 
> Thanks to all!!!
> 
> .... back to it here :-)
> 
> N.
> 
> ----- Original Message ----- 
> From: "Mark" <[email protected]>
> To: <[email protected]>
> Sent: Saturday, December 19, 2009 12:35 PM
> Subject: Re: Animation File Formats in RS V7
> 
> 
>> Overwhelming good advice Neil, the list is alive & kickin' :)
>>
>> Just to add a bit: rendering reflection and other channels to separate 
>> 16bit
>> layers would be very handy, you don't need to re-render the whole thing
>> again when finetuning, just adjust the layers in the post 
>> processing/editing
>> software. I haven't delved into this deeply yet but it's high on the
>> list-to-do! If memory serves, Tim Borgmann made a tutorial about this.
>>
>> OpenEXR sounds fantastic, but does it have layers like PSD? A great 
>> addition
>> whatever, RS has been designed for high dynamic range internally since 
>> V4 -
>> they look years ahead. Neil, strange that it doesn't appear in the 
>> available
>> output objects, though. They advertize it, it should be somewhere ;)
>>
>> -Mark H
>>
>> -----------------
>> In v6 it seems as if Photoshop files are the way to go if you need
>> more than eight bits per channel. In RS it seems to support 16 bits at
>> least.
>>
>> What you do is go to the "Output objects" tab of the select window and
>> create a new "Photoshop" object. Then set the option for 16 bit and
>> you can use this for rendering.
>>
>> In the talks with the TV company I mentioned, the SGI RGB format was
>> identified as capable of deeper channels. Of course, this format isn't
>> in RS as far as I know.
>>
>> When it comes to choosing an eight bit format, I suggest that you go
>> PNG. That has lossless compression and is license free. *wink*
>>
>> Best regards,
>> Fredrik
>>
>>
> 
> 
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