>OpenEXR is working fine in my opinion. Sorry ... my bad.
For some absurd reason I missed it in the dialogue box of render options in the one file I looked at. So, for me, even better so far as getting projects broadcast, etc. Great news Matt, and thanks for putting me right on it!! Neil Cooke ________________________________ From: Matthias Kappenberg <[email protected]> To: [email protected] Sent: Sun, 20 December, 2009 4:11:15 AM Subject: Re: Animation File Formats in RS V7 Just downloaded v7.... OpenEXR is working fine in my opinion. (I only have to fiddle out the channel naming ;-) Matthias ----- Original Message ----- From: "Neil Cooke" <[email protected]> To: <[email protected]> Sent: Saturday, December 19, 2009 12:46 AM Subject: Re: Animation File Formats in RS V7 > Off Topic: > >> the list is alive & kickin' > > I agree !!! > > ..... I have never believed otherwise. It's there for genuine help I feel > and so reassuring to know that there is massive expertise willing to give > that help. > > Thanks to all!!! > > .... back to it here :-) > > N. > > ----- Original Message ----- > From: "Mark" <[email protected]> > To: <[email protected]> > Sent: Saturday, December 19, 2009 12:35 PM > Subject: Re: Animation File Formats in RS V7 > > >> Overwhelming good advice Neil, the list is alive & kickin' :) >> >> Just to add a bit: rendering reflection and other channels to separate >> 16bit >> layers would be very handy, you don't need to re-render the whole thing >> again when finetuning, just adjust the layers in the post >> processing/editing >> software. I haven't delved into this deeply yet but it's high on the >> list-to-do! If memory serves, Tim Borgmann made a tutorial about this. >> >> OpenEXR sounds fantastic, but does it have layers like PSD? A great >> addition >> whatever, RS has been designed for high dynamic range internally since >> V4 - >> they look years ahead. Neil, strange that it doesn't appear in the >> available >> output objects, though. They advertize it, it should be somewhere ;) >> >> -Mark H >> >> ----------------- >> In v6 it seems as if Photoshop files are the way to go if you need >> more than eight bits per channel. In RS it seems to support 16 bits at >> least. >> >> What you do is go to the "Output objects" tab of the select window and >> create a new "Photoshop" object. Then set the option for 16 bit and >> you can use this for rendering. >> >> In the talks with the TV company I mentioned, the SGI RGB format was >> identified as capable of deeper channels. Of course, this format isn't >> in RS as far as I know. >> >> When it comes to choosing an eight bit format, I suggest that you go >> PNG. That has lossless compression and is license free. *wink* >> >> Best regards, >> Fredrik >> >> > > > -------------------------------------------------------------------------------- > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.427 / Virus Database: 270.14.113/2573 - Release Date: 12/18/09 > 07:35:00 > >
