>if you load old projects, a new v7 specific object type is naturally not 
>included

My work around on this with V6 has been to set up a start-up file and import 
only objects and materials (usually) when working on an old project in a new 
UI, upgrade, etc. But V7 is still too new for me and my systems havent quite 
caught up!!! 

OpenEXR seems to need a reader that I probably dont have but it can be the 
choice from Production Houses. This will mean checking for poor frames to 
re-render might not be in-house. Not an issue I need to address until someone 
decides they want this thing I'm doing but reassuring to know OpenEXR is an 
option!!! 

Neil Cooke



________________________________
From: Neil Cooke <[email protected]>
To: [email protected]
Sent: Sun, 20 December, 2009 8:01:22 AM
Subject: Re: Animation File Formats in RS V7


>if you load old projects, a new v7 specific object type is naturally not 
>included

This is what I had done with OpenEXR and yet I knew I had seen it as a file 
output option ..... obviously in a new project!!

Thanks Vesa!!




________________________________
From: Vesa Meskanen <[email protected]>
To: [email protected]
Sent: Sun, 20 December, 2009 7:08:36 AM
Subject: Re: Animation File Formats in RS V7

 
Hi,
I've followed this thread with interest. Where did you say 
>  you find the OpenEXR output option, under file/render/available formats? If 
>  so, did OpenEXR come as part of the RS3D installation, or was it already 
>  on your computer? To the best of my knowledge one has to install MS Visual 
>  Studio just to read/write this file format, or is there an easier 
>  way?
A quick 
note: The new startup project has OpenEXR example included, but if you 
load old projects, a new v7 specific object type is naturally not included. 
 
Just go to the Output tab of the select window and create an OpenEXR 
object using  the New/OpenEXR popup menu. Then set appropriate options for 
it using the property window.
 
I hope this helps!
 
 
Kind regards,
Vesa

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