>if you load old projects, a new v7 specific object type is naturally not >included
My work around on this with V6 has been to set up a start-up file and import only objects and materials (usually) when working on an old project in a new UI, upgrade, etc. But V7 is still too new for me and my systems havent quite caught up!!! OpenEXR seems to need a reader that I probably dont have but it can be the choice from Production Houses. This will mean checking for poor frames to re-render might not be in-house. Not an issue I need to address until someone decides they want this thing I'm doing but reassuring to know OpenEXR is an option!!! Neil Cooke ________________________________ From: Neil Cooke <[email protected]> To: [email protected] Sent: Sun, 20 December, 2009 8:01:22 AM Subject: Re: Animation File Formats in RS V7 >if you load old projects, a new v7 specific object type is naturally not >included This is what I had done with OpenEXR and yet I knew I had seen it as a file output option ..... obviously in a new project!! Thanks Vesa!! ________________________________ From: Vesa Meskanen <[email protected]> To: [email protected] Sent: Sun, 20 December, 2009 7:08:36 AM Subject: Re: Animation File Formats in RS V7 Hi, I've followed this thread with interest. Where did you say > you find the OpenEXR output option, under file/render/available formats? If > so, did OpenEXR come as part of the RS3D installation, or was it already > on your computer? To the best of my knowledge one has to install MS Visual > Studio just to read/write this file format, or is there an easier > way? A quick note: The new startup project has OpenEXR example included, but if you load old projects, a new v7 specific object type is naturally not included. Just go to the Output tab of the select window and create an OpenEXR object using the New/OpenEXR popup menu. Then set appropriate options for it using the property window. I hope this helps! Kind regards, Vesa
