Dunno how many times I've seen this or a similar topic come and go. I think RS is a victim of it's own success. It is unique in being at the forefront in the early stages of 3D CG and the latest start-ups with their gloss and glamour and packaging and sales pitches have totally different sales needs ... not to mention casts of thousands. The earliest references to RealSoft state it quite clearly ... under-promoted. But why should it take on a payroll of sales managers, sales teams, PR staff ..? Definitely not my idea of peace of mind.
And the return? To sort the glossy stuff can only be considered if it is seriously intending to do the brochure war all the way. That is, if it intends to knock all the other guys out of the ring. A lot of dollars and blood sweat and tears just to play a losing game. It seems to me that "victim" as used above is wrong. It is not a victim. RS is alive and well and operates so much within its actual resources that it's the safest bet in town. For those who do take the time to get comfortable with RS the dividends are huge. A total studio app with no issues (compare any other app I dare you). And if something does come up ... it's fixed overnight. Easy. Suits me ... I applaud the RS team for NOT adding a million bucks to the upgrades to pay for PR, and for doing exactly what they have proven themselves to be best at .... creating a top app. I wished they hadnt of course ... because now I have no excuse for not getting the very best images to my clients. Two more cents .... Lol. Neil Cooke. On Mon, 29 Mar 2010 20:46:59 +0000, Amir Ansari <[email protected]> wrote: > Well, I agree completely. But after reading about the history of Real3D > and Realsoft, I get the impression that the RS team are scientists, not > salespeople. > > I, too, would love to see MUCH more of the support/purchase experience > that most other companies have managed to put together. Realsoft ought to > realise that new users tend to go for 'oooh! shiny!' and 'warm fuzzy' > rather than technical brilliance... ;-)
