Hi Stefan, if I'm right, then that's not possible :-( But if there is a solution, I'm very interested, to :-)
If you try to animate objects via userdef channel: Have in mind that maybe the scene (objects) must be ready, before the userdef comes in.... and from which pixel you need the info ;-) Another chance is the field evaluator, maybe the best solution to get some info..... or if ypu need a "color", then use a color tag and map the channel to the color :-? Matthias ----- Original Message ----- From: "Beg-inner" <[email protected]> To: <[email protected]> Sent: Sunday, May 30, 2010 6:30 PM Subject: How do I access Custom User Channels in JS ? > Hi all... > > RS channels like Alpha, Fade and so on.. is accessed by GetAlpha() and > SetAlpha() and so on..... > But how do I access for example an ownmade channel "MyChannel" in the > 'Channels' Tab of the 'Select' Window in JS ? > > TIA > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > >
