Hi Stefan,

if I'm right, then that's not possible :-(
But if there is a solution, I'm very interested, to :-)

If you try to animate objects via userdef channel:
Have in mind that maybe the scene (objects) must be
ready, before the userdef comes in....
and from which pixel you need the info ;-)

Another chance is the field evaluator, maybe the
best solution to get some info.....
or if ypu need a "color", then use a color tag
and map the channel to the color :-?

Matthias

----- Original Message ----- 
From: "Beg-inner" <[email protected]>
To: <[email protected]>
Sent: Sunday, May 30, 2010 6:30 PM
Subject: How do I access Custom User Channels in JS ?


> Hi all...
> 
> RS channels like Alpha, Fade and so on.. is accessed by GetAlpha() and 
> SetAlpha() and so on.....
> But how do I access for example an ownmade channel "MyChannel" in the 
> 'Channels' Tab of the 'Select' Window in JS ?
> 
> TIA
> 
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D.. 
> 
>

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