I'm slow. I would create VSL materials and give them to groups of objects. Then 
animate the constant within the materials properties.

material/surface illumination/light sensitivity=constant(0)

Not nearly as flexible as your plan Stefan!!

N.



________________________________
From: Neil Cooke <[email protected]>
To: [email protected]
Sent: Tue, 1 June, 2010 3:10:51 PM
Subject: Re: How do I access Custom User Channels in JS ?


Garry, I think it was, did a Tut a while back with Light sens in a channel. 

N.



________________________________
From: Beg-inner <[email protected]>
To: [email protected]
Sent: Tue, 1 June, 2010 1:56:58 PM
Subject: Re: How do I access Custom User Channels in JS ?

Hi again..

Ex. one thing I wanted to control is the 'Light Sensitivity' channel..

Use RangeZ to set ranges or random 'Light Sensitivity' values to selected 
objects....
Also set those ranges with RangeZ as keys for anims...(a fast way to set 
keys for tons of objects...)
A way to "Lighting" up one by one object in a range of objects...! and many 
other cool ways..

If Custom User Channels is not supported by JS, its too bad.. as alot of 
power is lost then...=(
I really hope its possible.. ! =)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


> Hi Stefan,
>
> if I'm right, then that's not possible :-(
> But if there is a solution, I'm very interested, to :-)
>
> If you try to animate objects via userdef channel:
> Have in mind that maybe the scene (objects) must be
> ready, before the userdef comes in.....
> and from which pixel you need the info ;-)
>
> Another chance is the field evaluator, maybe the
> best solution to get some info.....
> or if ypu need a "color", then use a color tag
> and map the channel to the color :-?
>
> Matthias
>
> ----- Original Message ----- 
> From: "Beg-inner" <[email protected]>
> To: <[email protected]>
> Sent: Sunday, May 30, 2010 6:30 PM
> Subject: How do I access Custom User Channels in JS ?
>
>
>> Hi all...
>>
>> RS channels like Alpha, Fade and so on.. is accessed by GetAlpha() and
>> SetAlpha() and so on.....
>> But how do I access for example an ownmade channel "MyChannel" in the
>> 'Channels' Tab of the 'Select' Window in JS ?
>>
>> TIA
>>
>> Take Care
>> Best Regards
>> Stefan Gustafsson ( Beg-inner )
>> A Proud Owner and User of Real3D and Realsoft3D..
>>
>>
>


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