I can set up an example scene, if you like :_? Matthias
----- Original Message ----- From: "Jean-Sebastien Perron" <j...@neuroworld.ws> To: <user-list@light.realsoft3d.com> Sent: Thursday, June 10, 2010 3:59 AM Subject: Re: Website update > What I really need is an easy way to make some lights affect some > objects and no others. > The same with reflection and refraction to speed up the rendering and > also to get more control. > > Each object or material could have it's list of light that affect it. > Example put a folder with a character and a light source so that only > that light affect that character. > The light would not affect the scene. > > In one of my project I want the lake to reflect the mountains (lowrez > version), but not the threes. > And also at the same time the windows of the cabin must reflect the trees. > All of this is for speed. > > Is there something in RS7 regarding these matters. > > Maybe I am thinking more like renderman. > > Jean-Sebastien Perron > www.NeuroWorld.w > > On 10-06-09 09:06 PM, Matthias Kappenberg wrote: >> Hi Jean-Sebastien Perron, >> >> channel rendering is in RS since v4 if I'm right ;-) >> But they are to much in the deep dark areas of RS like tags etc..... >> Really big features.... >> Never used and propagated enough in my opinion. >> (VSL is another feature like the above, I've missed something like VSL >> long time in other apps like Lightwave and Cinema4d...) >> Hmmm, back to Houdini and RS :-) >> >> Matthias >> >> ----- Original Message ----- >> From: "Jean-Sebastien Perron"<j...@neuroworld.ws> >> To:<user-list@light.realsoft3d.com> >> Sent: Thursday, June 10, 2010 1:04 AM >> Subject: Website update >> >> >> >>> www.jcpexport.ca >>> >>> Now the buttons, tomorrow I will do a darker version of them when they >>> are inactive. >>> My RS skills are a little rusty. And I realize there is so much >>> improvement everywhere in RS. >>> For example the option to render the channels. >>> >>> I am now re-reading after 5 or 6 years all the 3 RS manuals. >>> By reading everything I make sure nothing is left undiscovered. >>> >>> Jean-Sebastien Perron >>> www.NeuroWorld.ws >>> >>> >> >> >