Hmmmm, nice idea ;-) But..... maybe it's a little bit more complicated: For example:
What's with the shadow, will an object, which is not self affected by a light cast a shadow on the underlying ground, which is affected by this light :-? Think this deeper through glas or reflective surfaces.... Matthias ----- Original Message ----- From: "Beg-inner" <[email protected]> To: <[email protected]> Sent: Saturday, June 12, 2010 1:13 AM Subject: Re: I vote for this new feature in RS : "render block" or "render list of what affect what" > Hi Jean-Sebastien.. > > Thx.. > As Neil mentioned, Garry made a tut on the lightsensitivity part(not the > reflection..), from things on the mailinglist...its on the RS Wiki > http://rs3dwiki.the-final.info/index.php?title=The_Amazing_Light_Sensitivity_Shader > > In some ways it would be nice with an easier way, as it can be tricky for > some effects, to know where to use your UserCustomChannel in the VSL > material(s).. =) > On the other hand, I have a hard time to see how to make it easier and still > keep the great flexibility it now has...(but then I am not too good at this, > and maybe others can see it..) > > Maybe what your implementation ideas can be the way to do it... but I am not > the man to know.. > > btw it really should be more docs/tuts on how to use UserCustomChannels.... > but I guess there are a lot of things that needs more docs =) > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > > >> Thankyou very much. I should put a tutorial on my website about it and >> give the credit to you. >> >> But all of this is normally done for speed in Renderman and it should be >> the same in RS. >> It would be nice to have an easier way. >> >> It could be implemented by a list with 2 column >> Source | Obect affected by that source | type (light, reflection, >> transparency) >> my_light : object_affected_by_that_light_01, >> object_affected_by_that_light_02 ... >> my_reflective_object : object_that_will_be_reflected_on_that_object_01, >> object_that_will_be_reflected_on_that_object_01... >> my_transparent_object : object_that_will_show_through_that_object_01, >> object_that_will_show_through_that_object_02... >> >> Or much simpler RENDER_BLOCKS using the hierarchy. >> Everything inside this RENDER_BLOCK_LEVEL will render together not >> affected by the other blocks or the remaining scene. >> And they will not affect the scene outside the level. >> >> Jean-Sebastien Perron >> www.NeuroWorld.ws >> >> On 10-06-11 12:37 AM, Beg-inner wrote: >>> Hi Jean-Sebastien.. >>> >>> Here is a simple prj.. >>> Two lightsource, each with its own material using each an own channel >>> to control which object and how much they are affected by them.. >>> Also a ground using the original 'Gold' material (in which I just >>> added a 'Secondary ray' Shader) that uses an own user channel 'Gold >>> Sens', to control which objects and how much they are reflected in the >>> ground. >>> >>> The values for each UserCustomChannels.. ('Gold Sens', etc) is set in >>> the 'Properties' Win, 'Col' Tab >>> Just select wanted object, then in 'Attributes' DropDown menu, select >>> needed Channel, for ex. 'Gold Sens'..... >>> >>> Some simple info in the prj.. (some comments also in the 'Gold' >>> material, in the 'Advanced' Mode >>> >>> If something is unclear, just ask.. >>> >>> Take Care >>> Best Regards >>> Stefan Gustafsson ( Beg-inner ) >>> A Proud Owner and User of Real3D and Realsoft3D.. >>> >>> >>>> I know there is a way via the VSL somewhere in the manual. >>>> The point is to do it for speed. Is it possible (like in renderman)? >>>> >>>> And what about reflection? >>>> >>>>>> I can set up an example scene, if you like :_? >>>> Only if it takes you less than 5 minutes. Thanks >>>> >>>> >>>> Jean-Sebastien Perron >>>> www.NeuroWorld.ws >>>> >>>> On 10-06-10 03:23 AM, Matthias Kappenberg wrote: >>>>> I can set up an example scene, if you like :_? >>>>> >>>>> Matthias >>>>> >>>>> ----- Original Message ----- >>>>> From: "Jean-Sebastien Perron"<[email protected]> >>>>> To:<[email protected]> >>>>> Sent: Thursday, June 10, 2010 3:59 AM >>>>> Subject: Re: Website update >>>>> >>>>> >>>>> >>>>>> What I really need is an easy way to make some lights affect some >>>>>> objects and no others. >>>>>> The same with reflection and refraction to speed up the rendering and >>>>>> also to get more control. >>>>>> >>>>>> Each object or material could have it's list of light that affect it. >>>>>> Example put a folder with a character and a light source so that only >>>>>> that light affect that character. >>>>>> The light would not affect the scene. >>>>>> >>>>>> In one of my project I want the lake to reflect the mountains (lowrez >>>>>> version), but not the threes. >>>>>> And also at the same time the windows of the cabin must reflect the >>>>>> trees. >>>>>> All of this is for speed. >>>>>> >>>>>> Is there something in RS7 regarding these matters. >>>>>> >>>>>> Maybe I am thinking more like renderman. >>>>>> >>>>>> Jean-Sebastien Perron >>>>>> www.NeuroWorld.w >>>>>> >>>>>> On 10-06-09 09:06 PM, Matthias Kappenberg wrote: >>>>>> >>>>>>> Hi Jean-Sebastien Perron, >>>>>>> >>>>>>> channel rendering is in RS since v4 if I'm right ;-) >>>>>>> But they are to much in the deep dark areas of RS like tags etc..... >>>>>>> Really big features.... >>>>>>> Never used and propagated enough in my opinion. >>>>>>> (VSL is another feature like the above, I've missed something like >>>>>>> VSL >>>>>>> long time in other apps like Lightwave and Cinema4d...) >>>>>>> Hmmm, back to Houdini and RS :-) >>>>>>> >>>>>>> Matthias >>>>>>> >>>>>>> ----- Original Message ----- >>>>>>> From: "Jean-Sebastien Perron"<[email protected]> >>>>>>> To:<[email protected]> >>>>>>> Sent: Thursday, June 10, 2010 1:04 AM >>>>>>> Subject: Website update >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> www.jcpexport.ca >>>>>>>> >>>>>>>> Now the buttons, tomorrow I will do a darker version of them when >>>>>>>> they >>>>>>>> are inactive. >>>>>>>> My RS skills are a little rusty. And I realize there is so much >>>>>>>> improvement everywhere in RS. >>>>>>>> For example the option to render the channels. >>>>>>>> >>>>>>>> I am now re-reading after 5 or 6 years all the 3 RS manuals. >>>>>>>> By reading everything I make sure nothing is left undiscovered. >>>>>>>> >>>>>>>> Jean-Sebastien Perron >>>>>>>> www.NeuroWorld.ws >>>>>>>> > > > -------------------------------------------------------------------------------- > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.791 / Virus Database: 271.1.1/2931 - Release Date: 06/11/10 > 08:35:00 > >
