@Neil: The support here on the list is excellent, sure.
Because you have so many people with great experience here that are glad to
share it with you.
Still a mailing list is a very slow and awkward way of communication,
compared to a forum, especially for beginners that couldn´t possibly ask all
the things here on the list that they still don´t know about.
Regarding your usage of RS3D: What is it exactly that makes it the perfect
tool for you?
All good ....
1. I feel the experience is there and I am glad to share too. This is of
huge worth to me. I once struck a snak and Vesa worked overnight to get the
patch back to me. Similar could be said of other apps of course.
2. Forums fail I feel, because they expectconstant daily input. This is
simply not the case for me and wouldnt be the case for me with any other app
either. I usually need to know only one thing and I need to know it at the
time I post to the User List and the answer(s) are always right there for
me. Again, this is part of Forums too.
3. RS3D is perfect for me because I have stuck with it and learnt to solve
the things I specifically needed within it. It is important to note that I
am a newbie in the sense of having no prior contact with any 3D CG app. It
was a case of "first UI you learn ...". I couldnt change to another app if
my life depended on it. I have some Comp skills but ... like Linux? Forget
it for me, I'd never get the thing even onto the screen! I'm an old guy, 60,
I have decades of graphics but only a few years CG. So ... my case might be
unique in this.
RS is just the one I started with and it does all that I want from it. I
dont think Forums would (have ever) work for RS, people are too busy to chat
all day. But they are there to help and we all do this.
Neil Cooke
----- Original Message -----
From: <[email protected]>
To: <[email protected]>
Sent: Saturday, November 06, 2010 8:27 AM
Subject: Re: RE: SDK/ sites down/ frustration/Realsoft
@Amir: Yeah, this ghost town metaphor fits quite well.
@Neil: The support here on the list is excellent, sure.
Because you have so many people with great experience here that are glad
to share it with you.
Still a mailing list is a very slow and awkward way of communication,
compared to a forum, especially for beginners that couldn´t possibly ask
all the things here on the list that they still don´t know about.
Regarding your usage of RS3D: What is it exactly that makes it the perfect
tool for you?
@Brandon & Juha:
I think there are MANY things that should be improved in RS3D.
So many perhaps, that it would be difficult to improve them all at once.
I suppose it would be best to focus on the biggest problems first while
improving that which is already good but not excellent.
For me that would e.g. mean a solid rendering system with a node-based
VSL-editor, subsurface scattering, diffraction, much better and easier GI,
and on the other hand things like better SDS tools like edge-slide,
inserting edges, a more powerful and more fully integrated selection-set
system. Etc..
The biggest problems I see with RS3Ds capabilities is that it´s hard to
use them in a pipeline, while they alone at the same time often don´t
suffice, compared to other programs.
As stated a few months ago, there even are freeware renderers that do
better than RS3Ds own engine, and quite a bunch of them.
So I would consider it crucial to make RS3D more compatible with other
software (easy and reliable UV-Map editing and im- and export, COLLADA
capability, etc.) while at the same time making it more attractive to stay
within the program for e.g. rendering.
When it comes to particle systems, the Bullet Physics Engine seems to get
a tight hold on the 3D market. I get the impression that nearly every even
vaguely notable 3D-package is updated to contain particle simulation.
Now I am not educated enough to say which particle engine is better, but
Carlo`s/Dynadream`s Chrono seems to be quite a thing.
As was stated a few weeks ago here, Chrono could very well be integrated
into RS3D, if Realsoft and Dynadream would come to an agreement.
Realman could also be (re-)integrated (or is it already integrated again
with v7?).
However, it would be quite an effort to update the program extensively
plus redesigning the web presence and improving the documentation.
On the other hand I believe that it won´t be "many many years" till we see
that wow effect again; I rather believe that we won´t see it at all if
it´s not focused on in the nearest future.
Cause, no disrespects for the developers, but I also considered to buy v7
but didn´t see the arguments for it.
It rather seemed to me like a more extensive servicepack than a real new
full version.
At the same time others offer flawless GI, SSS... all the things that RS3D
lacks, and are extending even more to encompass said GPGPU acceleration,
sculpting, painting, or easy and powerful volume rendering.
Given RS3Ds current development speed, other software, and not only the
top five, will have long implemented and perfected those features when
RS3D has gotten that what they already have today.
At this pace RS3D isn´t going to make it.
Of course there are people for who RS3D is the perfect tool (like Neil),
but the overall image I´m getting is that more and more users turn away
from RS3D and that even already established ressources disappear.
Greetz
Martin
PS: I don´t know of Houdini on Linux, but Maya and Softimage seem to work
natively, even if they seem to be a bit picky when it comes to the choice
of the distribution.
And Blender is at home on Linux, of course.
-------- Original-Nachricht --------
Datum: Fri, 5 Nov 2010 21:08:22 +0200
Von: Juha Mukari <[email protected]>
An: [email protected]
Betreff: RE: SDK/ sites down/ frustration/Realsoft
Yes it would be. But it seems very realistic right now :(
I thought tehre is lots of posibilities to use different softwares in
linux(atleast under wine emulator).
There is atleast Houdini, Maya and softimage. If i remember right.
> Date: Fri, 5 Nov 2010 19:32:54 +0000
> From: [email protected]
> To: [email protected]
> Subject: Re: SDK/ sites down/ frustration/Realsoft
>
> I recently returned to RS3D after a couple of years, wishing I'd had
time to use it more frequently.
>
> I was shocked at the deterioration of the community. It was like
entering a ghost town; so many resources had vanished or been abandoned.
Even
the mailing list was silent.
>
> Unfortunately, there's very little the community can do without
Realsoft's initiative. I'm not abandoning the software, and keep up with
upgrades.
Interestingly, there aren't any good alternatives for Linux (my
preferred
platform).
>
> It would be a real shame for this venerable software to fade away...
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