However - to survive in this world of ours one needs SOME money, be it an individual or a company.
OK RS is still around, but Winning Recipe? Just because you are still around does not mean a winning recipe. How many copies of RS is sold per week / month / year at this stage? Enough to keep even TWO people in a wage? Are the guys developing RS ALSO involved in other areas? Aidan On 7 November 2010 20:20, Jean-Sebastien Perron <[email protected]> wrote: > It's not about how much you gain money, it's about how much you spend. > > RS is still around because they kept the spending low. > > What you are kind of saying Martin is that you would favor a software based > on it's users/community/popularity over the software itself. > > In 10 years RS will still be there with a few redefining revolutions here > and there. > From day 1 (RS 1.0) to today they have kept it the same. > When you have a winning recipe you don't change it. > > What good is money if you cannot survive in difficult times and risk loosing > it all. > > The only thing that can change is YOU and US. > We can do more. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > On 10-11-07 11:50 AM, [email protected] wrote: >> >> Sure you´re right, but somehow that´s the whole point, right? >> >> If Realsoft is basically just two people - and this proves to be not >> enough - than it should be checked if other options are available. >> And this just roughly correlates to the price of the product. >> If the expenses are doubled and so are the earnings generated by RS3D, >> then the equation much likely evens out - at least. >> To, for example, have an investor who gives money for marketing and >> development but also wants a percentage of the income, should at least >> generate the same amount of income for Vesa and Juha as is generated now, >> simply through increased sales, while the price could probably stay the >> same. >> >> Let´s face it - leading software publishers only demand high prices >> because they can. >> Because their software is the leader. >> If for example you compare Photoshop to some of it´s (theoretical) >> competitors, you will find that some of them sell for only five percent (!) >> of Photoshops price; while offering about 80% of Photoshops capabilities. >> >> But even if RS3D cost fifty or a hundret bucks more, users would buy it if >> they saw that the increased functionality was worth it. >> >> >> Martin >> >> >> -------- Original-Nachricht -------- >> >>> >>> Datum: Sun, 7 Nov 2010 13:57:40 +0000 >>> Von: leee<[email protected]> >>> An: [email protected] >>> Betreff: Re: SDK/ sites down/ frustration/Realsoft >>> >> >> >>> >>> I've been using RS a long time, albeit not quite as long as Mark - >>> just since V2 on Amiga - but like Mark, the way that RS works fits >>> me just right (even though I'm not as active as I used to be, I >>> still get the occasional idea for a pic and manage to 'dribble' out >>> a few new pics each year.) >>> >>> I think that one of the important factors that needs to be >>> remembered concerning RS is the price/performance trade-off that it >>> offers. RS hasn't been produced by a large organisation, with >>> extra staff dedicated to promotion; it's pretty much just a two-man >>> show. >>> >>> I think the bottom line is you pays your money and takes your >>> choice. If you want more support, beyond that offered by other >>> users, then perhaps you need to pay more to a larger organisation >>> that uses that extra money to employ promotional staff. >>> >>> LeeE >>> >> >> >
