However - to survive in this world of ours one needs SOME money, be it
an individual or a company.

OK RS is still around, but Winning Recipe?

Just because you are still around does not mean a winning recipe. How
many copies of RS is sold per week / month / year at this stage?
Enough to keep even TWO people in a wage? Are the guys developing RS
ALSO involved in other areas?

Aidan

On 7 November 2010 20:20, Jean-Sebastien Perron <[email protected]> wrote:
> It's not about how much you gain money, it's about how much you spend.
>
> RS is still around because they kept the spending low.
>
> What you are kind of saying Martin is that you would favor a software based
> on it's users/community/popularity over the software itself.
>
> In 10 years RS will still be there with a few redefining revolutions here
> and there.
> From day 1 (RS 1.0) to today they have kept it the same.
> When you have a winning recipe you don't change it.
>
> What good is money if you cannot survive in difficult times and risk loosing
> it all.
>
> The only thing that can change is YOU and US.
> We can do more.
>
> Jean-Sebastien Perron
> www.NeuroWorld.ws
>
> On 10-11-07 11:50 AM, [email protected] wrote:
>>
>> Sure you´re right, but somehow that´s the whole point, right?
>>
>> If Realsoft is basically just two people - and this proves to be not
>> enough - than it should be checked if other options are available.
>> And this just roughly correlates to the price of the product.
>> If the expenses are doubled and so are the earnings generated by RS3D,
>> then the equation much likely evens out - at least.
>> To, for example, have an investor who gives money for marketing and
>> development but also wants a percentage of the income, should at least
>> generate the same amount of income for Vesa and Juha as is generated now,
>> simply through increased sales, while the price could probably stay the
>> same.
>>
>> Let´s face it - leading software publishers only demand high prices
>> because they can.
>> Because their software is the leader.
>> If for example you compare Photoshop to some of it´s (theoretical)
>> competitors, you will find that some of them sell for only five percent (!)
>> of Photoshops price; while offering about 80% of Photoshops capabilities.
>>
>> But even if RS3D cost fifty or a hundret bucks more, users would buy it if
>> they saw that the increased functionality was worth it.
>>
>>
>> Martin
>>
>>
>> -------- Original-Nachricht --------
>>
>>>
>>> Datum: Sun, 7 Nov 2010 13:57:40 +0000
>>> Von: leee<[email protected]>
>>> An: [email protected]
>>> Betreff: Re: SDK/ sites down/ frustration/Realsoft
>>>
>>
>>
>>>
>>> I've been using RS a long time, albeit not quite as long as Mark -
>>> just since V2 on Amiga - but like Mark, the way that RS works fits
>>> me just right (even though I'm not as active as I used to be, I
>>> still get the occasional idea for a pic and manage to 'dribble' out
>>> a few new pics each year.)
>>>
>>> I think that one of the important factors that needs to be
>>> remembered concerning RS is the price/performance trade-off that it
>>> offers.  RS hasn't been produced by a large organisation, with
>>> extra staff dedicated to promotion; it's pretty much just a two-man
>>> show.
>>>
>>> I think the bottom line is you pays your money and takes your
>>> choice.  If you want more support, beyond that offered by other
>>> users, then perhaps you need to pay more to a larger organisation
>>> that uses that extra money to employ promotional staff.
>>>
>>> LeeE
>>>
>>
>>
>

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