@Jean-Sebastien (aidan): I´m not much of a business man. I´m sure Vesa and Juha made their business decisions based on their needs and wishes; they certainly were not unfounded. As I wrote, Vesa once said that he didn´t want to run a big business, and I find that perfectly understandable. Perhaps they have other jobs besides running Realsoft, but what would that matter in this discussion?
I was saying that there are possibilities to increase development and marketing of RS3D without greatly increasing the personal workload. That basically is the point of my supposing to look for other business models; that cranking up the efforts for RS3D would NOT necessarilly mean either losing control of the company or greatly increasing one own´s workload. So in my opinion, looking at these alternatives would really be a viable option. And when it comes to keeping the spendings low - that isn´t necessarily a good strategy. As in almost every matter, there is an optimum between "too much" and "not enough". And again this is basically the point of my whole ranting - that Realsofts efforts are not enough for me. And, as it seems, I´m not the only one with such an opinion. I still miss a comment, of whatsoever nature, of Realsoft. A simple "Have read, don´t have time to reply now. Until later. Thx" would be better that nothing. -------- Original-Nachricht -------- > Datum: Mon, 8 Nov 2010 11:57:32 +0000 > Von: aidan o driscoll <[email protected]> > An: [email protected] > Betreff: Re: SDK/ sites down/ frustration/Realsoft > However - to survive in this world of ours one needs SOME money, be it > an individual or a company. > > OK RS is still around, but Winning Recipe? > > Just because you are still around does not mean a winning recipe. How > many copies of RS is sold per week / month / year at this stage? > Enough to keep even TWO people in a wage? Are the guys developing RS > ALSO involved in other areas? > > On 8 November 2010 11:57, aidan o driscoll <[email protected]> wrote: > > However - to survive in this world of ours one needs SOME money, be it > > an individual or a company. > > > > OK RS is still around, but Winning Recipe? > > > > Just because you are still around does not mean a winning recipe. How > > many copies of RS is sold per week / month / year at this stage? > > Enough to keep even TWO people in a wage? Are the guys developing RS > > ALSO involved in other areas? > > > > Aidan > > > > On 7 November 2010 20:20, Jean-Sebastien Perron <[email protected]> > wrote: > >> It's not about how much you gain money, it's about how much you spend. > >> > >> RS is still around because they kept the spending low. > >> > >> What you are kind of saying Martin is that you would favor a software > based > >> on it's users/community/popularity over the software itself. > >> > >> In 10 years RS will still be there with a few redefining revolutions > here > >> and there. > >> From day 1 (RS 1.0) to today they have kept it the same. > >> When you have a winning recipe you don't change it. > >> > >> What good is money if you cannot survive in difficult times and risk > loosing > >> it all. > >> > >> The only thing that can change is YOU and US. > >> We can do more. > >> > >> Jean-Sebastien Perron > >> www.NeuroWorld.ws > >> > >> On 10-11-07 11:50 AM, [email protected] wrote: > >>> > >>> Sure you´re right, but somehow that´s the whole point, right? > >>> > >>> If Realsoft is basically just two people - and this proves to be not > >>> enough - than it should be checked if other options are available. > >>> And this just roughly correlates to the price of the product. > >>> If the expenses are doubled and so are the earnings generated by RS3D, > >>> then the equation much likely evens out - at least. > >>> To, for example, have an investor who gives money for marketing and > >>> development but also wants a percentage of the income, should at least > >>> generate the same amount of income for Vesa and Juha as is generated > now, > >>> simply through increased sales, while the price could probably stay > the > >>> same. > >>> > >>> Let´s face it - leading software publishers only demand high prices > >>> because they can. > >>> Because their software is the leader. > >>> If for example you compare Photoshop to some of it´s (theoretical) > >>> competitors, you will find that some of them sell for only five > percent (!) > >>> of Photoshops price; while offering about 80% of Photoshops > capabilities. > >>> > >>> But even if RS3D cost fifty or a hundret bucks more, users would buy > it if > >>> they saw that the increased functionality was worth it. > >>> > >>> > >>> Martin > >>> > >>> > >>> -------- Original-Nachricht -------- > >>> > >>>> > >>>> Datum: Sun, 7 Nov 2010 13:57:40 +0000 > >>>> Von: leee<[email protected]> > >>>> An: [email protected] > >>>> Betreff: Re: SDK/ sites down/ frustration/Realsoft > >>>> > >>> > >>> > >>>> > >>>> I've been using RS a long time, albeit not quite as long as Mark - > >>>> just since V2 on Amiga - but like Mark, the way that RS works fits > >>>> me just right (even though I'm not as active as I used to be, I > >>>> still get the occasional idea for a pic and manage to 'dribble' out > >>>> a few new pics each year.) > >>>> > >>>> I think that one of the important factors that needs to be > >>>> remembered concerning RS is the price/performance trade-off that it > >>>> offers. RS hasn't been produced by a large organisation, with > >>>> extra staff dedicated to promotion; it's pretty much just a two-man > >>>> show. > >>>> > >>>> I think the bottom line is you pays your money and takes your > >>>> choice. If you want more support, beyond that offered by other > >>>> users, then perhaps you need to pay more to a larger organisation > >>>> that uses that extra money to employ promotional staff. > >>>> > >>>> LeeE > >>>> > >>> > >>> > >> > > > -- GRATIS! Movie-FLAT mit über 300 Videos. Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome
