However - to survive in this world of ours one needs SOME money, be it an individual or a company.
OK RS is still around, but Winning Recipe? Just because you are still around does not mean a winning recipe. How many copies of RS is sold per week / month / year at this stage? Enough to keep even TWO people in a wage? Are the guys developing RS ALSO involved in other areas? On 8 November 2010 11:57, aidan o driscoll <[email protected]> wrote: > However - to survive in this world of ours one needs SOME money, be it > an individual or a company. > > OK RS is still around, but Winning Recipe? > > Just because you are still around does not mean a winning recipe. How > many copies of RS is sold per week / month / year at this stage? > Enough to keep even TWO people in a wage? Are the guys developing RS > ALSO involved in other areas? > > Aidan > > On 7 November 2010 20:20, Jean-Sebastien Perron <[email protected]> wrote: >> It's not about how much you gain money, it's about how much you spend. >> >> RS is still around because they kept the spending low. >> >> What you are kind of saying Martin is that you would favor a software based >> on it's users/community/popularity over the software itself. >> >> In 10 years RS will still be there with a few redefining revolutions here >> and there. >> From day 1 (RS 1.0) to today they have kept it the same. >> When you have a winning recipe you don't change it. >> >> What good is money if you cannot survive in difficult times and risk loosing >> it all. >> >> The only thing that can change is YOU and US. >> We can do more. >> >> Jean-Sebastien Perron >> www.NeuroWorld.ws >> >> On 10-11-07 11:50 AM, [email protected] wrote: >>> >>> Sure you´re right, but somehow that´s the whole point, right? >>> >>> If Realsoft is basically just two people - and this proves to be not >>> enough - than it should be checked if other options are available. >>> And this just roughly correlates to the price of the product. >>> If the expenses are doubled and so are the earnings generated by RS3D, >>> then the equation much likely evens out - at least. >>> To, for example, have an investor who gives money for marketing and >>> development but also wants a percentage of the income, should at least >>> generate the same amount of income for Vesa and Juha as is generated now, >>> simply through increased sales, while the price could probably stay the >>> same. >>> >>> Let´s face it - leading software publishers only demand high prices >>> because they can. >>> Because their software is the leader. >>> If for example you compare Photoshop to some of it´s (theoretical) >>> competitors, you will find that some of them sell for only five percent (!) >>> of Photoshops price; while offering about 80% of Photoshops capabilities. >>> >>> But even if RS3D cost fifty or a hundret bucks more, users would buy it if >>> they saw that the increased functionality was worth it. >>> >>> >>> Martin >>> >>> >>> -------- Original-Nachricht -------- >>> >>>> >>>> Datum: Sun, 7 Nov 2010 13:57:40 +0000 >>>> Von: leee<[email protected]> >>>> An: [email protected] >>>> Betreff: Re: SDK/ sites down/ frustration/Realsoft >>>> >>> >>> >>>> >>>> I've been using RS a long time, albeit not quite as long as Mark - >>>> just since V2 on Amiga - but like Mark, the way that RS works fits >>>> me just right (even though I'm not as active as I used to be, I >>>> still get the occasional idea for a pic and manage to 'dribble' out >>>> a few new pics each year.) >>>> >>>> I think that one of the important factors that needs to be >>>> remembered concerning RS is the price/performance trade-off that it >>>> offers. RS hasn't been produced by a large organisation, with >>>> extra staff dedicated to promotion; it's pretty much just a two-man >>>> show. >>>> >>>> I think the bottom line is you pays your money and takes your >>>> choice. If you want more support, beyond that offered by other >>>> users, then perhaps you need to pay more to a larger organisation >>>> that uses that extra money to employ promotional staff. >>>> >>>> LeeE >>>> >>> >>> >> >
