Hi Stefan

>animate the 'Ray Tracing Invisible' on/off for the object(s)/level(s)

Yes, that's what I'm doing now. Easy enough since the animation choreograph
is a Boolean graph and the on/off can be drawn directly there for blink
objects for example.

In order to place an object at a specific point or with specific attributes
I will sometimes shift to a duplicate - on for one and off for the prior
state - all in the same frame.

A VSL material seemed a useful tool since it is a lot easier to apply the
same boolean time line to a lot of different objects in a lot of different
levels, very easily. This is rare but the clip based material I came up
with seemed clumsy.

It is of no great matter at all but thanks for looking at it!!

Neil Cooke


On Wed, May 8, 2013 at 9:10 AM, Beg1nner <[email protected]> wrote:

>  Hi Neil
>
> Maybe I dont know what you want exactly..
> But why dont you just animate the 'Ray Tracing Invisible' on/off for the
> object(s)/level(s) ?
>
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D
>
> On 2013-03-27 07:05, Neil Cooke wrote:
>
> Hi List ...
>
> There must be an easier way to clip whole objects from an animation.
>
> At the moment I load a black jpg into the Clip Map material and then in
> the choreography window I change the line type to boolean and then shift
> the "clip from" value between white and black ... I can do this on the
> graph (attributes) ... as needed by the animation story line.
>
> But that seems to me to be a very long way round,
>
> Any shortcuts?
>
> Thanks
>
> Neil Cooke
>
>
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