Many thanks Stefan ....

>1. Animate the Root Levels 'Fade' Attribute, then set its curve to Boolean
in the Chor Editor.

Problem is I use a lot of Light Sensitivity in several channels and for
some reason Fade often fails where I have Light Sensitivity activated for
an object.

Either use Fade or Light Sensitivity but seldom both. I say "seldom"
because something in how I set the attributes up can allow both. I have
never found out what that magic formula is ... might be the order I set
them up, I dont know.

THAT SAID: I have not tried your idea of course. And as a binary value it
might not affect the Light Sensitivity in an object.

BTW - I love that Fade attribute. It used be a bit buggy animating but not
so much in V7.

Clip-map, on the other hand is rock solid. And animating the "clip from"
and "clip to" on a specially designed greyscale continuous tone bmp is also
fun.

Renders for Episode Two are well advanced on my project. Re-opened the
script last evening since I had not dared to for months, and yes, still
very happy with the project. I don't have any blank DVD's in the studio or
I would get the 2 Gig Teaser for Episode One to you that way ... sorry
about that.

Thanks again for your efforts!

Neil Cooke




On Wed, May 8, 2013 at 2:02 PM, Beg1nner <[email protected]> wrote:

>  Hi Neil again
>
> I once used this approach.. dont know if its useable for you..  (if you
> dont think its even more clumpsy..=)
>
> 1. Animate the Root Levels 'Fade' Attribute, then set its curve to Boolean
> in the Chor Editor.
> 2. Create a 'Float' Channel called OnOff (Or whatever)
> 3. Create a Material Called OnOff (Or whatever) with a 'Copy' object in
> it, Fade*=Copy(OnOff) (in the Surface properties Shader)
> 4. Apply the OnOff Material to the whole scene, in the Root Level
> 5. Set which objects/Levels and so on which shall be On/Off controlled by
> the Choreography made in step 1.
> Now you have both overall control on any object (On/Off) using the Chor
> anim, and you can also additionally to that animate a specific object.. by
> animate its OnOff channel value.. (even have it doing a transition from non
> faded to complete faded..
>
> While testing this old way.. I found a bug.. =).. lol the old betatester
> in me came to life a bit.
> a cube sitting exact on the ground plane, left a shadow on it, even when
> fully faded..=), move it up a tiny bit and shadow or artifact was gone..=)
>
> It was so long since I actively did any 3D at all, hehe I hardly remember
> anything...
>
> btw.. I really liked your sample anim of that tv-series thing..(would
> have been nice to see it in all its glory in HD !)
> It reminded me of the feeling in those "Beyond the mind's eye" lovely anim
> collections way back in the days !
> Good luck with that work !, seems like a lot of fun !
>
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D
>
> On 2013-05-08 01:48, Neil Cooke wrote:
>
>   Hi Stefan
>
> >animate the 'Ray Tracing Invisible' on/off for the object(s)/level(s)
>
>  Yes, that's what I'm doing now. Easy enough since the animation
> choreograph is a Boolean graph and the on/off can be drawn directly there
> for blink objects for example.
>
>  In order to place an object at a specific point or with specific
> attributes I will sometimes shift to a duplicate - on for one and off for
> the prior state - all in the same frame.
>
>  A VSL material seemed a useful tool since it is a lot easier to apply
> the same boolean time line to a lot of different objects in a lot of
> different levels, very easily. This is rare but the clip based material I
> came up with seemed clumsy.
>
>  It is of no great matter at all but thanks for looking at it!!
>
>  Neil Cooke
>
>
> On Wed, May 8, 2013 at 9:10 AM, Beg1nner <[email protected]> wrote:
>
>>  Hi Neil
>>
>> Maybe I dont know what you want exactly..
>> But why dont you just animate the 'Ray Tracing Invisible' on/off for the
>> object(s)/level(s) ?
>>
>> Take Care
>> Best Regards
>> Stefan Gustafsson ( Beg-inner )
>> A Proud Owner and User of Real3D and Realsoft3D
>>
>>  On 2013-03-27 07:05, Neil Cooke wrote:
>>
>>  Hi List ...
>>
>> There must be an easier way to clip whole objects from an animation.
>>
>> At the moment I load a black jpg into the Clip Map material and then in
>> the choreography window I change the line type to boolean and then shift
>> the "clip from" value between white and black ... I can do this on the
>> graph (attributes) ... as needed by the animation story line.
>>
>> But that seems to me to be a very long way round,
>>
>> Any shortcuts?
>>
>> Thanks
>>
>> Neil Cooke
>>
>>
>>  _______________________________________________
>> User-list mailing 
>> [email protected]http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>>
>>
>>
>> _______________________________________________
>> User-list mailing list
>> [email protected]
>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>>
>>
>
>
> _______________________________________________
> User-list mailing 
> [email protected]http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>
>
> _______________________________________________
> User-list mailing list
> [email protected]
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>
_______________________________________________
User-list mailing list
[email protected]
http://realsoft.com/mailman/listinfo/user-list_realsoft.com

Reply via email to