Hi again List, Mark ...

>Animating a material, you could affect a whole bunch of objects at once

Yes, this was the objective for flashing lights.

For example - I have twelve separately animated objects but they each have
a flashing light on their heads. If I have to change the timing of the
whole action, but leave the timing of the flashes as they were, I need to
reach into each object and tweak the flash chor timeline back to what it
was after changing the overall timing of the twelve objects.

I thought a material should be easy to create in VSL.

I cant use a fade based material or a clip based material, which are very
easy to programme on/off as booleans in the chor window, because these do
not affect the flashing light source. Objects appear and disappear but the
light from any light source object does not.

It is seldom a problem for me for many reasons. One being that a shifted
frequency of flashing lights is not usually much and is not going to be
noticed between "takes".  Also I seldom have several, separately animated
sources that require synchronising.

I just thought it might be easy and I'm really just being lazy since it's
easy enough to create one choreography sequence and assign it to each
object's lights then go into the chor window, find each object, find that
flasher timeline and tweak them all at once.

It is not stopping me in the big project. I think I'm almost finished the
first sketch for the whole story. Probably an hour screentime. My current
problem will be the Two Gig file limit of the XP I'm using but I can load
Win7 and beat that I think. Anyway, sketch almost done and a ton of work to
follow. Fun!!

The bonus is that I am getting so slick at some of my work procedures.

Thanks for looking at it!

Neil.


On Wed, Jun 12, 2013 at 7:59 AM, Mark Heuymans <[email protected]> wrote:

> Hi Neil,
>
> Sorry to be not of great help...
>
> Having read the thread again, do I get the problem right - short summary:
> Animating the Raytrace Invisible propertiy for all individual objects
> works, but takes a lot of manhours. Animating a material, you could affect
> a whole bunch of objects at once. But unfortunately, using Fade or Clip
> doesn't go well with your project. Am I right so far?
>
>
>
> On 11-6-2013 10:02, Neil Cooke wrote:
>
>> Hi List, Stefan ....
>>
>> >1. Animate the Root Levels 'Fade' Attribute, then set its curve to
>> Boolean in the Chor Editor.
>>
>> I tried this and also tried a test with the clip idea. However, they are
>> great with geometry but light objects still shine. The do not fade or clip
>> light source objects.
>>
>> Solution for me is to have a pre-choreographed on/off object that removes
>> removes all in its directory.
>>
>
>
> But how? Do I overlook some tool or do you want to use a script??
>
>
> Good luck and keep us updated!!
>
> Mark H
>
>
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